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A jam submission

BeaconView game page

Gather light and dispel darkness deep underwater
Submitted by pancakeIMP — 16 hours, 1 minute before the deadline
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Beacon's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#444.2784.278
Creativity#454.0564.056
Overall#1023.7003.700
Fun#1133.4443.444
Audio#1563.1673.167
Fishiness(?)#2363.5563.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-existing assets (optional*)
I used a horror ambience track by N91 music. link:https://assetstore.unity.com/packages/audio/music/free-horror-ambience-2-215651

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Comments

Submitted

liken the visuals and the sound it created a great atmosphere. It did feel a bit unfair at times

(+1)

Oh this is definitely a difficult one, a good dark souls for fish lovers vcgdhsvgcd but I love it!! the visuals are really good and so is the audio design, and the concept and the idea itself is incredible, i do however agree with an earlier review that the dash could've been longer and to me, the floaty movement makes it hard to evade sometimes, but overall this is a neat idea! The monster designs are incredible, too, genuinely. i love how their eyes glow in the dark!

Submitted(+1)

omg that shark.. thing looks so terrifying and the vfx helps to scare, well executed!! 

Submitted(+1)

The art style suits the theme of the game very well, it seems simple but it is very expressive, I like it a lot :) The controls also felt smooth. Overall really good!

Submitted(+1)

Really love the aesthetics of your game! The monster design was beautiful :)

Submitted(+1)

Amazing art, effects, and sounds. I was scared when there was only one monster chasing me, and then another one came.. that’s not fair! haha Good job! :)

Submitted

Very good! The art is wonderful, but I think the tutorial could have been better included.

Submitted

The aesthetic and atmosphere of your game is very good. I felt very small against those big monsters. I would maybe make the dash a bit longer (and with a longer cool down) to make it easier to dodge the enemies. But anyway, very nice work. I hope you had a lot of fun at the Jam.

Submitted (1 edit)

So good! I saw this in the discord chat! the art is so well done, and it felt great to play! bonus points for accessibility. (I don't mean to brag, but I beat this first try)

Developer (1 edit)

Did you  come across any enemies?

Submitted

Yes, came across them a few times, one of them was a pretty close encounter

Submitted

Wow, so beautiful !

Nice and smooth, the control are very easy to understand and the overall game feels very polish !

I would have love to have more of this game

Submitted

It is a good game, and the first horror game I have seen on here. Very polished with what there is, but it feels like the game is lacking something. I played a few runs, and believe there are two things that would help some people.

Wandering around without knowing where you are going is a little frustrating. A small mini-map would have been a huge help, even if it was just a rough outline of the shapes. The monsters are great, and the sound they make is a great way to notify people when they are coming, however, there was one time when I was playing where the monster was off-screen, and charged at me. I'm not sure if this was intentional or a bug, but I would say that it felt a little unfair. I think that the way you have the monster's AI set up is almost perfect, and have no criticism on the "chase." The game lacked sound (which is understandable for a week game jam,) and it was annoying wandering around looking for the beacons. At the very least, I would've liked to know how many beacons I needed to collect to win. Good game, would play again.

Developer(+1)

Thanks for the critique! I for sure need to make game a little counter for the number of beacons, and some way to navigate better would be nice as well. Maybe like an arrow that points to the nearest goal