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arthurshim

33
Posts
1
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A member registered Feb 06, 2017 · View creator page →

Creator of

Recent community posts

Thanks! Glad you enjoyed it

Glad you had a good time!

Scores is a good idea!

Thanks! Haha me neither

Thank you!

Thanks! I agree, the camera could definitely use some improvement. A top down view would make it easier to navigate. Appreciate the feedback!

Thank you!

Thank you! Glad you had a good time.

Love the sounds, everything feels so satisfying.

Thank you!

Glad you enjoyed it. Completely agree, the visuals could use a revamp and the dice rolling does feel slow. Appreciate the feedback!

Thanks! Glad you like my jank unity art :)

Thank you.

Oh rats! Should've double-checked that spelling. Glad you had a good time!

I like how squishy the character is.

Love the visuals

The visuals are cute. The game is very hard. I love the menu screen!

Love the animations.

Love the use of letters on dice instead of numbers! Visually this game looks great. The sound effects are very nice too. I wish the game would end if there aren't any words I can create with my letters instead of having to wait out the time. But, great concept!

Appreciate the feedback!

Thanks woofwoofmeow

Thank you! :)

You're too lit 

Thank you!

Thanks :)

Thanks for the feedback. The noisiness of the AI movement is definitely something worth revisiting. I also hate the colors used in my game and how difficult everything is to see, definitely something that should be fixed in a future update.

Thanks! This was one of the main challenges I saw while playtesting. Unfortunately, I didn't have enough time to improve this, but in a future iteration this is definitely something I need to work on. Appreciate the feedback!

Thanks for the feedback! The speed of the player relative to the AI was one of the hardest parts to tune and still needs some work. I'll keep playing around with it. I like the idea of the flock helping you to collect a larger flock.

Those are all great ideas! I agree, my attack mechanic is pretty rough right now with no clear indication of which flock members will attack and where they will go. Definitely a lot to work on.

Thanks :)

Thanks! Sorry the music was annoying, in the future I'll be sure to allow more player control over features like that.

Appreciate the feedback. I agree that in later levels the objective of the game should be switched to something else, like killing all of the enemies, instead of repeatedly just growing your flock.

Thanks! I'm glad you enjoyed the last level, I made it last minute and I just wanted to provide the player with an open area and a lot of boids to play with. I really wish I remembered the Quit button :(