YES! Exactly how I explain what an RPG is to my new Players and how my brother and I used to play D&D between classes and on trips to wherever. It's how my daughter and I play now.
ArtistPoet
Recent community posts
Just finished my first run. I'm thinking of moving to a battle mat so I can use miniatures and dry-erase markers :D
My game ended with the Starved Goblin. I exceeded the turn limit and 'succumbed to the goblin curse' which I assumed means my character turned into a goblin? At least that's the way I read it. Was this accurate?
I'll check it out. Thsnk you so much for your reply.
(Some time later)
I read through the play example and now I'm starting to see how the whole system works together. The example really helped me. I'll run a few solo scenes then see if I can get my players to give it a go. I'll post the results to this reply.
Thanks again for putting this game out there. It really is a neat concept.
I really like the PBTA style action resolution and it's a neat idea that all players begin with the same stats and whatever traits define their role. However, if I understand the Objectives and Goals dynamic, that's a lot of dice rolling which might get in the way of managing the sliding of FA and FO. On first blush, your system seems to be rules light and narrative focused but the crunch in the scene resolution could break the pacing. I'll have to corner one of my players to test this hypothesis. Might be nice to see/read a full play example.
I played the Under the Broken Sword adventure; loved it. Then I ran a Delve, it was a cave, and barely made it out! Lots of fun. However, in my stumbling around in getting the flow of the turns and solo game, I totally forgot about bonfires! Where do I put those in the Delve Generation? I didn't see any notes, so I just figure they occur at the beginning of the Delve and maybe the room just before the final challenge? Your recommendations?
And regarding souls. Since these are this game's XP, do I award one for each adventure or each enemy bested? The Broken Sword notes when a character can earn one but in the solo game/delve generator/bestiary it doesn't mention if there is a potential for a soul. The only indication is that they could be found in secreted areas or awarded for defeating/subduing a demon, dragons or jotunn. I figure I could roll the oracle for this but I'd like your intention. Again, in my solo Delve, I just awarded Alvor one soul for completing the delve. It seemed that if I had given him a soul for each monster beaten, he'd be well on his way to demi-godhood.
I also have a question about monsters. Any tools or tips on making up out own or converting some from other sources?
Thank you so very much for a fun game.