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Artos the Warrior King

2
Posts
A member registered Aug 11, 2017

Recent community posts

Aah, that explains why I couldn't find the pref file in the installation folder then!

That seems to have done the trick, at least the .jar loads now. Would be nice if the .exe file worked though, but it doesn't seem to like the jvm.dll file in the " jre\bin\server " folder.

Hopefully this helps, at least it'll help me. Finding issues like this will give me clues in what to look for when I finally decide to produce my own games.

So, not sure what happened but I'm no longer able to run the game (v0.1.21.0)  It started off fine, I played a few times and made more than a few enemies; then I went to get dinner and I've been unable to load the game ever since. The only thing I can think of is that I enabled the setting to preload all assets before I quit out. Here's the error report if you want it.

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/AppleKeep.png
    at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:570)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:375)
    at com.majalis.screens.SplashScreen.render(SplashScreen.java:83)
    at com.badlogic.gdx.Game.render(Game.java:46)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: characters/AppleKeep.png
    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
    at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
    at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:498)
    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:373)
    ... 4 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/AppleKeep.png
    at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
    ... 7 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: characters/AppleKeep.png
    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
    at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:69)
    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41)
    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
    at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:58)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:90)
    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:146)
    ... 10 more

Sometimes it's AppleKeep, sometimes it's HeavyTrainer1, sometimes it's something else.

I also get a "Bad Image" error whenever I try to run the .exe, I could only play by launching the .jar file.
I'm running on Windows 7 btw, 32 bit. I can elaborate with more details if you'd like.