Thanks for the tip, I'll definitely check those out. I have played SW FFG, but not the start sets, but I'll track them down!
aseigo
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I just published the first public release of my pre-release tabletop role playing game Crypto! It's been designed for playing near-ish future dystopian games with a cyberpunk flavor.
It's a lightweight system with a focus on social networks (contacts are part of the player's inventory!) and interesting characters that differentiate during game play using their skills. It features fast character creation done using writing-prompt style cards that let you build a character's backstory and get mechanical boons at the same time, initiative-less encounters that encourage team play and player engagement, and a ton of NPCs archetypes and gear (most with microgames that make them playable rather than just ownable).
I'm look for feedback as I work on the artwork, final proof-reading, and layout. There's also a sprawling, non-linear (but easy to run!) adventure in play testing at the moment that will eventually be released as well. Let me know what you think if you grab it and take a look!
Thanks in advance!
I read it as both lead down to 7.
From room 6 there is an "official" entrance with a shaft that goes down into 7. The ladder in 3 is behind a trap door and, looking at the floor plan, seems to lead to the bits of rubble in the western corner of 7, four squares west of the shaft from room 6.
Room 6 is easy to find, but has an alarm trap that alerts the trogs. I plan on making the trapdoor in 3 something the PCs need to find; it isn't immediately visible unless they search or the Elf gets lucky. ;) But if they do find it the reward is a sneaky way down behind some piles of mining rubble guaranteed to not rouse the trogs.
I don't know if that's how it was intended when written, but is how I plan to run it :)
Hi! I have both the print and PDF of this and am loving it, but one thing I've been searching high and low for are digital versions of the maps. I tried the trusty "pdfimages" trick, but that was not able to get the dungeon or town maps at all, and the hex map came out in dozens of small pieces that would need to be stitched together and even then it wouldn't be "quite right" (missing dotted lines on roads, e.g.).
For the dungeon maps, it's not a big deal as the players will map-as-they-go, but I'd like to make the overland and town maps available to the players as an in-game artifacts, so they can mark progress and discoveries on it. It would be fantastic to have a players version of the overland map without ruins, treasure, etc. marked on it, but even the map as-it-appears in the book would be very useful.
The town map I can probably just trace onto place blank paper, or scan it into the computer and edit out the numbers, easily enough ... the overland map is more of an issue, however. Even scanning it is a bit difficult due to how it lays on the paper (there's a visible gap in the middle due to how the binding is).
Would digital versions of maps be something you'd consider offering?