ovo
impressive! i've been i guess broadly aware that godot games are very easy to reverse-engineer but i never thought about how it would work in practice.
the bit about an item digesting and then incubating back,,, unfortunately that's an issue i encountered myself while making the game, where scenes cannot reference each other in a loop because it gets stuck trying to load recursively forever. the fix i had for that (used in level transitions) was to store the links as resource paths instead and load them later.
though they might have fixed that in newer updates, i havent checked recently.