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asher_snow

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A member registered Jul 13, 2023 · View creator page →

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You got me beat, I can barely code my way out of a paper bag! (Another skill I want to push this jam). And I am barely competent at drawing, thankfully, digital editing gives me a bit of help.

And yes, scope is gonna be a huge factor. None of us should try to remake Elden Ring 1:1 for this!

I'm still coming up with overall goals but definitely one of them is to go from concept art to 3d model to in-game asset. I think implementing my own code will be a tertiary goal.

And yes, it is important to remember that the theme is optional! I plan on actually trying to brainstorm as much as I can and if I need to scrap then I scrap. I am sure you're familiar about clients changing their minds in your field (but that is an assumption). Even in my own job, the attorney I assist will change the project's scope mid-project (ie, instead of looking at pre-marital standard of living, he now wants to see what monies our client would need to maintain the standard 1:1) so I have to pivot. It is a good practice to remain flexible and keep what I can in a different field (this being the game jam).

Best of luck to you as well, Corvus!

Per the rules, "Brainstorming, planning, and outlining before the jam starts is completely fine! However, actual game assets should be created within the jam timeframe."

So I wanna know, how are you prepping? 

I'm brainstorming how large my scope can be and working on a schedule to begin working while still managing my full time job, social life, and maintaining a house. 

I'm also concept arting a lil' guy who may work for a few different themes depending on what theme the jam overlords decide.

So let me know!

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1. Greetings, folks. My name is Asher. I am a legal professional by day and writer/indie dev by night! 

2. This is my first jam ever!

3. I think Shadow of the Colossus is my biggest influence. But also the game that made me realize I could do this is Ratchet and Clank...however I chose to pursue the legal field instead as an adult. I have some experience in the indie author space under a different pseudonym. But also, speaking of books, they are an influence as well.

4. I've gotten decently far in the Unity learning pathways. I'm experimenting with learning Unreal right now. I've done little practice games but not much. 

5. Gaming (duh), reading (my favorite book is Howl's Moving castle and its sequels. But also the Dune series (I haven't read past Chapterhouse....). 

6. To complete a game with a viable game loop. I am probably going to go with Unity but I'm also going to see how much I can speed run learning Unreal until the jam starts cause I would love to try and move forward with that.