In the same boat with artfight lmao. I've also just had massive writer's block recently. Was shambling something together before I saw this announcement lmao.
ashnin10
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UPDATE: I changed it again to add another slider. I added another hotbar in the screens.rpy file in the middle of the other two and adjusted the images to match. I made a "sound volume" section and three bars underneath with small headers with music, sfx, or voice. Below is what I did. You can do something similar in your game if you need all three bars :D
The way I'm doing this for my game is editing the menu images to have a voice slider instead of a sound slider (cause my game doesn't have SFX) and replacing the sound slider in the screens.rpy file with voice. You might be able to figure out a different solution if you need to have SFX as well but this is just what I'm doing. But you can think up your own solution, programming is all about problem solving :>
Gonna add a blank version of the prefs menu in case you or anyone needs to use it (i made it by copying the texture and covering the text lmao). I know this post is old but wanted to share in case anyone had the same question as you.
I have at least one question!
For this jam, can we submit multiple games of multiple fixed projects? Mainly asking because if this jam has fewer participants than the Worst VN Jam has games that allowed fixing, I want more people to be able to have their games fixed!
Also, what exactly do you mean "exquisite corpse" and "build upon the framework?" Should the games be like a sequel of the original game or a more fleshed out version of the game or will it depend on the game? How much change is too much change? And I know you said it's not a hard rule but I wanna be able to understand what you mean by it.
It is truly astounding how someone managed to make a game this terribly infuriating. When I started this game, I had so much hope in my eyes. I was excited to see what this game had in store for me. It is now 2 am. It has been hours. I think I almost contracted carpal tunnel from spam-clicking through the entirety of pride and prejudice. I could have spent the time I used completing this game towards any other purpose. Quite literally any other purpose. And I would be a better person. This game is something I would only give to my worst enemies. If this is not the worst visual novel ever, I cannot comprehend the beast that title must belong to.
Also I finished the puzzle.
Thank you! I'm glad you liked my """"minigame"""". I also wasn't happy with the music resetting each scene, but without doing that I didn't know how to make sure the game would play the right music each scene, especially for the ending replay. I'll look into it more and see if I can find a less annoying solution for the next game I make. It was hard to develop the characters simply due to the fact I had a week to make the game and therefore needed a very short script, but I am considering developing them more and making another game in the same universe (DON'T COUNT ON IT LIKE AT ALL). I'm glad you appreciated the FishFest logo, and I'm glad you liked the game!
I'm sorry for these issues, I also don't know what's going on with that. My guess is it could be something to do with the engine? It handles all of the exporting on it's own, and I also had a similar issue with playing a different test game I made with this engine. It's a pretty niche engine so it's possible? I will look into other things as well.
Do you think it could be something to do with how I compress the .zip files? I just take the export folder and compress it with like the default windows function to compress the .zip file.
If you have any other potential explanations, let me know! I want to figure this out too!
(edit: something else to note is that an indicator to know if the menu is done loading is if the music starts. if it's started, the menu is done loading and should be clickable. just wanted to note in case it's relevant)
If you have issues with the skip button you could phrase them in a kinder and more constructive way. I do want to improve for any future games I make but what you said tells me nothing about how to fix your issue and it's also very rude.
I also did not make the UI, I used a premade UI pack from the engine I used to save time. So I did not have any part in actually making the skip button. I will take any criticisms of the skip button into consideration but for this game I cannot fix it.
Really creative! The gameplay is simple but effective. Easy to pick up, hard to master. All that stuff. Or maybe it's just hard to master because I'm bad at platformers but yk what i mean maybe.
I liked the tutorial with the voiceover. It was a pleasant surprise! And the tutorial itself was well-paced and made sure the player knew all the controls. (Even if the player could not use them well.)
Glad you enjoyed the game! I apologize for the disappointment by the lack of fish unfortunately they're very camera-shy but rest assured they are there out of frame
(i didn't feel like drawing any actual fish for something like the """"minigame"""" lmao. but i do have my cartoon fishies in the menus and stuff!)
First of all, love the energy of this jam. I hope you can get all the fish-related games you missed out on from that bundle of no fish.
Now, my questions:
- Can I create a visual novel in TyranoBuilder (a codeless VN engine) for this because me no code code hard
- Could I not use fish as like the actual characters but just a central part of the narrative (ex. a story about fishermen) because I honestly don't wanna have to draw fish sprites and I'd be doing this myself so I'd want to use free-to-use premade sprites most likely
- In the event the answer to the question above is "no" could I start on the fish sprites now and would I need to disclose that
- Same thing as above with the concept and outline
FISH
Also if I need to code I can and will make a Scratch game