i so want to get this but i feel like i have to keep hold of my cash until i can get a job again
edit: bought it, might make a yt series if my internet can function at acceptable speeds for five minutes!!!
Having the same issue here on Manjaro Linux. This issue existed in version 0.3.0 as well, but it showed a grey screen instead. Someone suggested that the issue was an improperly positioned camera in Unity, but I’m not entirely sure. The developer said he was going to take a look at it back then though. So hopefully this will be fixed soon.
Am programmer (but I don’t work on The Bibites) and you’ve got a decent idea of how easy these things would be to program relative to each other. I’ll just give my notes on the first three suggestions though, to make sure this isn’t too long.
Adding a tool that lets you click on food to remove it, or click on the floor to add food, would be extremely easy. Would probably just involve adding a button to the GUI (and/or a keybind) which causes the mouse to delete any food objects if present, or create food if not present.
Walls would be a bit more complicated than that, but only a bit - adding a tool that lets you click on one point, then on another, and create a wall. If you wanted to make it really flexible, you could have it accept any arbitrary amount of points so long as there are at least two. You would then have code to create an object between each pair of points that collides with Bibites and prevents plant spawning.
Temperature would likely require implementing a procedural map generator, since right now the map is basically the same each generation save for randomized plant spawning.
Not sure how #1 would be implemented - everything needs a gene attached to it and anything controllable needs output neurons, so if Bibites could gain and lose these dynamic parts there would need to be something in place to handle Bibites having different amounts of output neurons.
#13 could be implemented by splitting the map into quadrants - Northeast, Northwest, Southeast, and Southwest. Then, depending on what quadrant a Bibite is in and what border is being crossed, the Bibite could basically be teleported. Going off the east edge would put you on the west edge, and vice versa. Going off the north edge will put you back on the north edge but in the other direction, and same for the south edge.
I don’t quite understand what you mean with #5 - is this, like, egg merging?
Not entirely sure how it expects me to share this lot, but here’s a Pastebin link.
Probably should have mentioned that I’m on Linux and I don’t know if Alt+F4 works outside of Windows, but I just clicked outside of the game window to bring up my XFCE panel and right clicked on the game and clicked close in the menu that popped up. And if you do put in a proper quit command that’d be great.
(also, god dang it this game is just a-gets pummeled for potential spoilers)
How do I art? While programming is something I’m quite good at, drawing things is not something I consider to be a strength. However, I don’t just want to make a text adventure or the like because I already have an idea I quite like. It does need some form of art and I don’t really know how to make it. It’s like, I have an idea of what the game would look like in my head but I don’t know how to turn that into graphics? If that makes sense?
I’m definitely interested in this, but it starts tomorrow and I have no time to refine my skills to the point where I would feel confident actually making a game for this jam. But I still think joining would be interesting.
As for what kind of game? Maybe a rougelike? I’m not entirely sure.
Edit: have a game idea, basically XCOM like gameplay but Vampires.
In a previous topic (that I deleted cause it is no longer necessary), I asked if there were any people who knew how to work with graphics and was directed towards the Godot game engine. Now, I am asking if there are any artists willing to work with me. Because my art, for lack of a better term, looks like something a toddler could make. And I'm 17 years old.
To be specific, this is going to be a 2D game. I don't feel like dealing with the hassle of the third dimension.
I hadn't considered putting up a reward when creating this. Even if I wanted to, I wouldn't be able to due to my family's current financial situation (some people just repo'd my dad's truck). I also didn't realize I should have put that information up with the jam listing. This is the first jam I've hosted after all. I will be adding that information.
To all game developers who wish to submit to DystopiJam: I am happy to have you here. A game jam can't exist without people submitting games. Now, onto the nitty gritty. As you all know, your task is to develop a game that places the player in a dystopian or post-apocalyptic scenario which they must either survive or fight (a.k.a if the scenario is that aliens took over Earth and made it worse than communism, fighting it would be overthrowing the aliens). According to Google search (yes, I'm giving you information from Google), a dystopia is "an imagined place or state in which everything is unpleasant or bad, typically a totalitarian or environmentally degraded one." According to Merriam-Webster, it is "an imaginary place where people lead dehumanized and often fearful lives." According to Wikipedia, it is "a community or society that is undesirable or frightening." I'd pile up more definitions but I would bore you. As for creating the actual game, remember that your game will be rated based on the quality of the gameplay and how well the different gameplay mechanics and the genre fit together with the scenario. You will want to think about this carefully. I may also add rating criteria for innovation, something I love to see. That's all for now. I'll make another thread when it's time to vote.
~$ SnappGamez
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