put a spy in the Comintern early
AshySlashy9725
Recent community posts
Braun has 'Negotiating with the Coalition' which you can use twice, the 'Inter-Party Relationships' card, any option which condemns the KPD on 'Choosing Our Enemies', banning the KPD paramilitary/ further persecuting them, reducing welfare spending, and siding with employers in labour disputes.
This all got me to very friendly with Z & DVP.
Not sure what difference this makes in practice tbh.
I know it would be a huge pain, but charts for the economy would be neat.
Also, if its not already the case, a limit on the number of times you can cut welfare would make sense the same way there is with the military.
Also also, if I defund the military until it literally has zero troops, then I refund it with my own people, would it not be loyal? Maybe add some way that I can recruit Prussian police into the military.
In terms of Foreign Ministry options it might be a good idea to break it down into east and west.
The east should have the free city of Danzig as something we can incorporate as well as freedom of movement for people and goods from the Sudetenland. This should only be possible if Poland and Czechoslovakia aren't afraid of aggression and therefore Germany should be demilitarized (blocking the battleship + 2x defund Reichswehr + expose rearmament).
The West already has pretty good options with the renegotiation of obligations. Maybe if we help the left alliance win in the 1932 French elections we could form a "European Coal and Steel Community"? Maybe get FDR to join the League of Nations? Both of those are pretty late game, so idk if something better is possible.
Some things I've noticed:
- The Nazi's want me to appoint Hitler Chancellor even after I've deported him. Should probably have an alt-flavor text for that.
- Braun's "Negotiating with the coalition" works when out of government when Muller's doesn't.
- Why does any government that involves the KPD ends in a game ending civil war after the presidential election? Can I avoid that?
- The Wirtschaftswunder achievement triggers even if its not 1933, but that's a nitpick.
OMG I cant even go a day without you updating things lol. Thank you for the achievements page. I guess you can take that off my list of recommendations.
All I have now are:
- Emergency Government after total civil war victory where you started in power
- Time doesn't advance when using advisor card
- Start a patron or something lol.
Oh wow, that is one hell of an update. Almost feels like a whole new game again! I am still so excited to see what's to come! So much of what me and others have mentioned has been added and its so cool to have that direct line of communication. You have implemented this game so beautifully and I hope I have the chance to buy it on steam some day!
Other than what you have said you planned to add the only suggestion I have is the ability to finish the game after a civil war. Obviously, it would have to be a total victory scenario and the player should be in a position of government when triggered (basically any KPD outcome). This is especially the case if you plan to extend the game to the end of 1933. Also I feel like there should be more end slide notes. With all these new options and accomplishments it would be nice to see them.
I have found a few bugs. Pfulf's women's rights ability seems to just break the game. It freezes up and the text disappears. Severing's prussian bulwark ability doesn't trigger the 6-month wait until you can use an advisor again. You can just use it over and over. Also, any advisor ability which is calling up a card causes a month to pass. If that is intended then it is my suggestion that it doesn't do that.
couple extra comments:
- Don't like the Nazi alarm thing for deporting Hitler. If I find he's doing crimes and he isn't a German national then I should be able to deport him.
- Easy mode shouldn't have the shuffle leadership card pop up even if I can get rid if it by clicking the permanent one.
- Carl Serving having only Prussian Bulwark seem lacking.
- [edit more if I think of any]
As for 1932, if Zentrum wont coalition with you then having Otto Braun as an advisor can help. He has "Negotiating with the Coalition" which improves relations with them. It also helps not to try to associate with the KPD, though you can do both. Obviously there is the Inter-Party Relationships card, but that's more useful for the KPD than anything else. I usually don't have much of a problem with them even when I'm passing hella welfare and raising taxes out the wazoo.
Its basically just luck of the cards for the 1928 election. I found some combination of funding radio, organizing women with Juchacz, choosing all extremist parties as your enemies, champagning with urban workers, and rally on various issues can get you up to the 34% that you need to get the Weimar coalition.
Can't tell you how much I love the game and how fun it's been. I hope you do more with it and good luck with any new projects you might work on! I do have some comments about the current state of the game.
I have found a bit of an oversight if the coalition blows up too close to the next election the election will be pushed back. Surely the election should just happen as scheduled with no more government cards to play. On a similar note I probably shouldn't get the Shuffle Cabinet card if SPD is in the majority. Minor nitpick, but the dozen or so zeros that show up after implementing the WBT plan is unsightly.
From a gameplay perspective it seems backwards that legalizing abortion is only available after wining a majority in the Reichstag. I suppose it is a fun bonus after you "beat" the game, but it seems like it could more interesting to add some mechanic to get it passed that would help you with women as a distinct demographic, although unlocking it would obviously have to be punishing. Additionally, I consistently don't get the Women's Rights card after the election. Its possibly just luck, but with the small window of opportunity it should be prioritized if it's to be the "prize" for winning.
I totally get why you don't want to push past 1933, but it would be nice to play to 1933 in the event of a Total Victory Civil War, maybe similar to the Braun emergency government. Also, It would be nice to have a log of all our actions in the Library so I can check which ones I've taken. I'd also rock to have achievements, but I might be asking to much at this point.
I'd totally pay like $5-$20 on steam for this game if it meant it could get regular updates like the stuff I suggested, but that's just me.
Edit: Took out the part about deporting Hitler.
- Go through all the advisors and look at their abilities.
- It helps to pick a specific path and stick to it (Civil War, KPD coalition, WBT plan, ETC).
- Keep track of the time and make sure to use your advisors every six months.
- Be willing to switch your ministers around as they have limited usefulness. (Once you avoid the battlecruiser question by having the Reichswehr ministry you can just switch him out for more leverage. Save Finance & Economic until after Black Thursday.)
- Let the Center party have their chancellor. The ministries are way more important & having that flexibility can help.
- Just explore. Its really the only way to figure out how to get certain outcomes and its alot of fun too!