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askabaria

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A member registered 45 days ago · View creator page →

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Thank you for your feedback!

It's our first "game"/experiment and was a lot of fun implementing. We're happy we made it this far in time.

In future updates for VoroVoro and in future games (making this one encouraged us to make more) we'll be paying more attention to game-play, controls, find out how to get a better flow for the player and introduce mechanics.

That was fun! worked really well for me, and was that  something like a Wilhelm scream I heard there? hehe c:

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Thank you for your feedback! In an update after the game jam we'll increase the acceleration before the turn around to make stopping and reversing more fun!

Thank you for your feedback! And yes, I did use an old newspaper for the hit effect C:

And yes you're right, it's hard to see, I've just added this to the issue board to be solved!
Performance is a known issue, the background update rate gets reduced for a certain amount to at least keep the game a little bit more playable, but you can try reducing the window size for now as that reduces the amount of background update-calculations. Future versions will have more performant algorithms as well as offload rendering using the WebWorker.

Haha that's a really fun idea! Could really see stuff like "jump boost by shooting a leg" or a delayed return that also does damage on it's way back in a future version.

Feels fun to play! Tutorial is clear and works  well.

Vending machines could use a little UX (like marking what you can/cant affort, stuff like this). Mouse-response (sensitivity/eg.) felt a little off to me, but that's personal preference.

Really like it and hope you'll keep working on this! if you do I'll check in on updates <: