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A jam submission

VoroVoroView game page

Voronoi Invader
Submitted by askabaria, todooo1 — 47 minutes before the deadline
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Play experiment

VoroVoro's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The game works well in the browser and the GDD is a great base for the games development. The Art style is unique and really enjoyable. The combat feels good and I like how you make the enemies being pushed away a little after they hit you so the player won't get overwhelmed. An upgrade system for the player might be interesting to upgrade the weapon to get access to ranged attacks. Have ammo drop from enemies so the player is not just spamming their ranged attack.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1b-ZObQnNHgcNDdaCebZ18ij9jQyaN3fSKDxqX_ObXnw

Have you checked that your GDD is publicly accessible ?
Yes, I checked the link above in a private browsing session

Is your game set to public on itch.io so we can see it?
Yes, checked that as well

Summarise your game!
A minimalistic 2d arena battler with a unique style. Controls are simple wasd movement and mouse for aiming.

Please explain how your game fits the theme:
"You are the weapon", the player directly controls a weapon that attacks instead of a fighter that uses a weapon

We did not yet manage to introduce the mechanic having to be picked up to be able to fight

Is there anything you'd like the judges to pay particular attention to?
Every asset is a live mathematically constructed and manually rendered Voronoi Diagram.
Do you enjoy the style?

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Comments

Submitted(+1)

As a game I think VoroVoro is pretty simple, perhaps a little esoteric, but playable, and that’s just fine.

Now, as an experiment in shaders and graphical programming, I think VoroVoro is fascinating and absolutely mesmerising. The thumbnail actually caught my eye because I recognized the voronoi pattern and I wondered if I would see some interesting visuals. Boy did you guys deliver!! I’m thoroughly impressed and I can’t wait to see what you guys do next!

Developer(+1)

Thank you for your feedback!

It's our first "game"/experiment and was a lot of fun implementing. We're happy we made it this far in time.

In future updates for VoroVoro and in future games (making this one encouraged us to make more) we'll be paying more attention to game-play, controls, find out how to get a better flow for the player and introduce mechanics.

(+1)

Game Runs!
Artwork Looks Pretty!


I like the game style but the movement felt a bit clunky like it wasn't respecting the movement keys when they were pressed.

Lovely Game.

Developer (1 edit)

Thank you for your feedback! In an update after the game jam we'll increase the acceleration before the turn around to make stopping and reversing more fun!

Submitted(+1)

The game ran at a really low fps for me, or atleast it felt like it.

The art style is definitely unique, as it looks and sounds like paper (origami)

Its hard to sometimes see how far you can strike, and on starting the level, the enemies are often already on me before i could react.

Other than that, it looks rather impressive, and it runs so good job, well done.

Developer

Thank you for your feedback! And yes, I did use an old newspaper for the hit effect C:

And yes you're right, it's hard to see, I've just added this to the issue board to be solved!
Performance is a known issue, the background update rate gets reduced for a certain amount to at least keep the game a little bit more playable, but you can try reducing the window size for now as that reduces the amount of background update-calculations. Future versions will have more performant algorithms as well as offload rendering using the WebWorker.