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Cloud Shepherd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.385 | 4.385 |
Audio | #1 | 4.385 | 4.385 |
Theme | #2 | 4.769 | 4.769 |
Visuals | #5 | 4.385 | 4.385 |
Originality | #7 | 4.077 | 4.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fediverse Post
https://chaos.social/@foosel/113085886681071073
How does your game fit the theme?
You are a Cloud Shepherd in training who from up in the clouds puzzles together a cover of tetris shaped rain clouds over fields down on the ground to ensure enough water for the crops.
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Comments
I legitimately love this, I haven't finished all the levels yet, but this is the third time I've come back to it for another go.
I’m really glad to read this 😊
Nice puzzle game! Really enjoyed the little details, like the fact that that the sheeps in the background go "Baaah" if you click on them!
This felt like well done puzzle game, good job! For me, the game might feel easier if instead of numbers, there'd be just different shades, for example you'd need to blend a darker area of the field (currently 2s and 3s) with a stack of multiple clouds to achieve the desired lightness (or currently the "0" state). Then again, the current implementation is perfectly fine as it is, and nicely technical, too :--)
Also, the fact that it actually rains after completing the level is just perfect, feels really nice. I would have liked to see that cute smiley cloud too after finishing levels!
Hey Otto, thanks for your lovely feedback!
Yeah, some additional colouring or something like this for easier identification of the “weight” of the clouds was a point raised during game testing as well and is definitely on the list of things to look into should I continue to work on this ^^
Look ma! I can make it rain :)
3D Sokoban!
Love it.
A very cute and compelling game! I've seen this one on my feed during development a few times and I knew it was going to be good. Managed to finish it all, but it did strain my (admittedly small) patience for puzzles. For my sensibilities, I liked that there was no timer.
I have two minor suggestions: (1) I would have liked a way to see the current level number while I was playing, if not on the gameplay screen then maybe at least on the pause menu, so I can know how far I've already come without quitting to the main menu. (2) Sometimes the rotation didn't behave quite as I expected (played on PC with a mouse). I've been through this while making a tetris clone, so I know that rotating grid-based game pieces can be more complicated than expected and can involve trade-offs. For example, if I want to rotate a piece multiple times, I expect to be able to right click on the same spot several times, but some pieces rotated in such a way they'd not be underneath my cursor anymore, which felt counterintuitive. Also, when rotating a piece multiple times, sometimes they'd travel across the play field, even though when rotating four times you'd expect to return to where you started. If it were me, maybe I'd try rotating the pieces around the point that I clicked... but then again you'd probably want to exempt the 2x2 square from that, since you'd probably expect rotation to have no effect on it. 🤔 Not sure, I'm just kinda thinking out loud at this point.
Anyway, great work, and polished in all the right ways. You have reason to be proud!
Hey Julian,
Thank you very much for that lovely feedback, and sorry for the delay in replying - I was attending the past few days.
You raise a good point about having some into somewhere which level this is currently - I think the pause panel would be a good place.
And a good point about the rotation!
Really cute game! The difficulty curve is good, not too brutal but gets interesting fast. There's some potential for adding a few visual things here and there like making stronger clouds darker, but as it stands it's very well done.
Thank you!
Some visual changes were also points brought up by the play testers, also colouring the field requirements for easier distinction, and cloud shading.
It came at a point however where I had run out of time to still look into it for the jam, but I might add that in a later update. I also didn’t manage to still create all of the corner options that I wanted ^^
Wow, the last level gave me a hard time. Cute and cozy.
Petting the dog and sheep is the first thing I tried.
This is very good, I love it's absolutely playable on mobile.
I made it to the level 14 and now stuck for 10 minutes already, I hope I'll get it
EDIT:
Did it right after posting the comment, and now finished the last one. Very good game. By the way I love music very much
Such a fun and original game here, kudos! I'd love to see this as a full developed mobile game.
Thank you! I’ll think about it 😊
Have you tried petting the dog or the sheep? 😁
Oh, I didn't, certainly will.