It depends on the post processing. If the resultant pixels that the user sees on the screen are not one of two colors, it will likely suffer in the "bitness" rating. If the post-processing is to filter everything down to exactly two colors, then that might be the type of processing you'd want to use.
AspectManufacture
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The music does not need to be in 1-bit. We've found that making strictly 1-bit music is often outside of the reach of new developers, and the tools to do so are typically pretty confusing to use. Any developer that does make 1 bit sound will certainly be met with a better score, though. Consider it an extra personal challenge :D
Check out this great video explaining it! https://www.youtube.com/watch?v=0BZwEoj50uw&t
1. Since we're already placing a pretty serious limitation on the jam (1bit) we didn't want to force a theme also. Instead, we provided three optional themes as inspiration, which you can ignore or use as you like. There will be no scoring category for theme.
We changed our minds. We will be grading on theme.
2. lol, me too!
- Sure. Here's a link to a discord server I set up. I'll also put this in the description of the jam.
- Aspect Manufacture is funding this. We are a games company from America, and we have day jobs, so we're able to put up the money ourselves.
- I believe Amazon Gift Cards are region locked to the country you buy the code in, but I'm not sure. In the description of the jam we state that we can likely only provide these to US residents for this reason, but we can try to work something out if you win.
- It is three days. It starts Thursday night and runs until Sunday night. That is three full days. If this doesn't end up being enough time for people, then we might be able to allow late submissions. But this is a weekend jam, hence the duration. It is meant to be a challenge.
we did it in Aspect Arcade (some of the particles fade out). imo it's really more of a grading risk than anything, as you're being graded on Bitness -- in other words how 1bit your game is -- so in a sense it's up to your fellow competitors if they accept alpha values as allowed. Bitness is ultimately just 1 of the scoring categories.
but, to more directly answer your question, alpha manipulation would break the "1 bit" rule.
ah, I didn't encounter that in my testing, but you're totally right that it's possible for this to happen. I choose whether a townsperson is a wizard or normal person at random with a 1/10 chance of being a wizard, but I don't cap the number of wizards, which would have helped prevent that type of experience. I wish I'd had a bit more time to balance the game -- thanks for your feedback!