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Astok

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A member registered Jan 15, 2021 · View creator page →

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Hello. Is the "Foundations of Games Design" class/program held in-person or online?

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I felt like I had to slow down everything just to shoot because the hitboxes of the enemies were so thin. If the colliders were taller it would probably have been easier to maintain the momentum of the gameplay. That's just my opinion though, maybe I was just playing it wrong or I'm bad at shooters.

You did a pretty good job; the game certainly has potential, but enemies should spawn a distance from the player instead of just anywhere cause sometimes they spawned directly on top of me.

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I couldn't place more than one object; after that, when I pressed space it acted like I was pressing the ui buttons instead.

The game looks really nice though, and from what I've been hearing in this comments section, you put a lot of work into it.

I really love the audio,  graphics, and the parkour gameplay, but the shooter aspect didn't feel as satisfying. Good job for the most part.

that was actually in the description of the game lol

thanks for the review. what button in the tutorial are you referring to?

it's cool in concept, but the controls were where the experience was really lacking. it wasn't clear how to move vertically at first and sometimes the controls would bug out. i also ended up only being able to move in one direction every time i played.

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cool game, but has one or two run-ending bugs that make it really annoying to play at times, like when the planet explodes immediately after you land. the gravity feature can also mess with your jumps as well, causing you to miss certain jumps for no reason

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i often make games that are really hard, im thinking i get way too good at them while making them lol (i should really find outside playtesters next time). glad you're interested in the story!

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the animations were really cool, but the game could use more content (maybe a longer level)

also the tank could aim directly towards your mouse instead of being reliant on player movement

a really nice little game. was actually pretty difficult at times. generally, just an overall good job was done here.

a really nice little game. was actually pretty difficult at times. generally, just an overall good job was done here.

i ended up using it as a soundboard lol. pretty funny, if not overly simple

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the game is pretty neat, and the concept is very creative. it just needed more content; maybe some different enemy ships, some speed or fire rate upgrades for the player, or any other way to indicate progression or improve variety 

also, the gravity thing was kind of annoying so you could probably replace it with a key you can press instead of it being automatic. i'd also suggest having enemies contribute to your score when killed, too

the despair i felt as etania was destroyed after 23 years

really good game and it's actually kind of addictive, and i love the interesting take on the clicker genre here

sorry about the screenshake, it shouldn't be as bad if you play the downloadable (the online version i know has issues with this, if you found there was too much on the downloadable as well then that's my bad)

I think the groundwork for a pretty fun game is here, it just needs to be sped up a bit.

if you hug the wall and hold the jump button you'll fly and then you can jump over and softlock the game

the names of the snakes were pretty funny and the game's concept is tried and true

different graphics for the different snakes would have provided more interesting variety

i also think the snakes are in general a little too expensive and get too expensive. maybe their cost should be added by a growing/constant amount instead of just doubling with each purchase, or give the later snakes a greater amount of coins per second or less of a delay

a more interesting addition would have been if you put more visuals or changed visuals overtime or something (a lot of games in this genre usually display little sprites of the stuff you bought in a space somewhere)

all in all, it's pretty good, but it could use some more polishing 

A very interesting concept. I was disappointed by the lack of variation in enemies and scenery, and my game soft-locked one run because there was a room with pits blocking the boss room and I had already revoked my pit-dashing perk.

However, the idea of taking away perks as the game continued eventually became difficult and interesting, and the animations, as well as the pixel art, were pretty great.

6.5/10