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Astro Cat Games

18
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A member registered Jun 01, 2020 · View creator page →

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There's something here. It feels like the speed of the barrels or king or death should be adjusted because it just does not feel satisfying to play at the moment. The music works well, but the rooms feel empty. This is the start of something good, but it's not quite there yet.

This is awesome. The music and art fit this neon drenched rooftop so well. The gameplay is simple but still challenging and fun. This is incredibly polished for a game jam game, more polished than a lot of the flash games I used to play. It doesn't do anything revolutionary gameplay wise, but it is very crisp and satisfying to play. And the addition of a leaderboard to remind me how much I suck (seriously how are y'all get 30 second times on this game?) is the cherry on top. This is a great game.

I was never a fan of 2d Flappy Bird (because I suck at it), so take my criticisms with a grain of salt. I think this would have been much more fun if this was truly 3d. As it is, its more switching between three 2d plans than navigating a 3d environment where I was expecting more control over the character like the Run flash games if you've played those. I will say that the art and music fit the game very well.

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If I better understood what I was supposed to be doing, this game could be great. The idea is there, but I never got the primary gameplay loop. Maybe showing the effect each card has would help. When you play a card in most card game, the game shows that card leaving your hand and having an effect on something in the game. Seeing the effect of the weather, the farmer, and yourself would make this much more interesting. Also, adding more actions that counteract or enhance the actions of the farmer and weather would make this more dynamic, because I never saw a reason to not pick maximum growth. This could be a great game if your flesh it out more, but it is just not there yet. To end on a positive note, I really like the music and graphics in this because it makes it feel wonderfully whimsical. 

This is very nice. However, it could use a lot more juice to be more entertaining. The music is very chill and relaxing which I think fits the game well. The sprites are serviceable but rather basic. The puzzles are not particularly challenging, but the addition of the leaderboard makes it very tempting to keep replaying. Overall, this is a solid game that could be excellent with a little more spice to the graphics and more challenging puzzles.

I suppose great minds thinks alike. I think I'll have to concede this one to you though since mine won't launch on anyone else's computer.

Well that's annoying

I'm sorry to hear that. Can you be more specific about what doesn't work so I can try and fix it in the future?

This is my first ever completed game, and I'm really happy with the way it turned out, even though I see a lot of ways it could improve.

Very sweet game that makes you smile while you play, with beautiful art to back it up. However, it wasn't that fun for me. Maybe I don't understand it, but having the raccoon just refuse to move sometimes felt very frustrating. (Although the frustration does fit the theme of the jam and makes sense given that the game talks about anxiety).

A fun game, but it gets boring fairly quickly because things felt too easy and nothing ever really went "out of control" for me. This certainly has a lot of potential though, and it looks beautiful.  

Very nice looking game with lots of polish. Simple and easy to pick up and play. Nothing groundbreaking, but a good game.

I don't understand what I am trying to do or if I am even doing anything. It looks fun, but I can't figure out what to do.

I think I know what the sounds should mean, but I can't figure out how to drive based on them. This is a really unique idea, but it is really hard to understand without a tutorial or at least some more explanations.