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Fish

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A member registered Apr 28, 2018 · View creator page →

Creator of

Recent community posts

Thanks for checking it out! Plan is to continue. None of the writing/visuals really came out as intended but the connection to magical astronomy is definitely one of the big targets for theming (I actually wrote 4 tracks for this jam and 3 of them are based on ones from magical astronomy).

Perhaps next time there will be a game :)

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Thanks for playing! 

I'm still looking into that particular softlock. I'm also still chasing down some random things.

Thanks again,

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Hey! Thanks for playing! 

I've made it so that there's a 20-second grace-period when holding the tome so that you can't lose right at the end. 

I forgot to adjust some of the movement things for this build but will improve it for the next one.

Thanks again!

There are two ways to break the stone and two ways to open the lockbox — 🔥, 🪶, 💥 .

If this doesn’t help— I’ve added a file called “SOLUTION.txt” to the downloads that contains most of the interactions in the game.

Good luck! Thanks for paying! :)

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That chicken soft-lock should be much harder to do now but it's still possible. I removed some unnecessary colliders. Still trying to play around with the movement speed stuff-- did you play webgl or windows? (in some cases the movement speed depends on platform for some god forsaken reason)

Thanks for playing! : )

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Hi! Thanks for playing! 

The chest softlock should be fixed-- it was caused by the character controller attempting to open the chest after it already had been opened.

While you make some valid points about the timer, I feel like removing would undermine the point of the game and how it relates to the themes of this jam. I really appreciate the feedback though!

Thanks again,

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Hahaha I'm glad you liked it despite the jam-jank! Thanks for playing!

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Fixed the clicking issues, most of the webgl audio and some of the interactivity jank. Tested the optimal path-- takes 4 minutes (out of the 5) to do. I think this is acceptable :3.

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I'll increase the walking speed to make the ruining in circles slightly less annoying. Chimkin, interactions and some jank also on list to fix. 

The music is scored to be exactly 5 minutes so I'm hesitant to increase the time but will consider it after other adjustments are made.


Thanks for playing! 

Cirno couldn't do it without your help!

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Oh noes! 🪶


Thanks for playing!

Which ones? Can you link the videos please?

The problematic score are ones that are above the max theoretical score (full combo + perfect) and that don't follow expected scoring conventions.

There may also be outages in the backend that prevented scores from being updated.

Also please note that entries whose usernames contain political messaging, links and other unwanted content are removed periodically.

Please provide more information and I'll look into it carefully.

Thank you for bringing this to my attention :)

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Are you playing on mobile? Did you hit the white orb/cat/dog thing?

More information goes a long way.

Thanks for playing!

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They cheated. Will be resolved soon.

Sorry about that-- thanks for playing!

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Edit: resolved :)

Will look into it. Thanks for playing!

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The game is currently not designed to work on mobile. It's hard to say if I'll have time to add mobile support :c

Thanks for playing though!

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Addressed.

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Sorry about that! Mobile is currently unsupported due to unique issues that occur in the WebGL build when viewed on phones. 

Will investigate though!

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I'm so happy to hear that! 

Thanks for playing!

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In-game now! 

"R" to restart. 

"Esc" to stop.

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Will be added in a few hours!

Thanks for the suggestion! :)

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PSA: I pushed an update to my backend last night that has caused scores to no longer be saved. This will be fixed in the next 12 hours when I have time. Thank you for your patience.   Fixed! Please resume your cabbage shenanigans . 

(Affected range: 13/08/23 16:00 EST to 14/08/23 18:10 EST)

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Oh wow! Thank you! :D
I was wondering where that bump in views from twitter in my analytics were coming from hahaha.

I had deleted my twitter account a few years ago but since I wanted to see the post you made I decided to make one again for the occasion.

I'm not sure how twitter works but I think my handle is @AsyncFish :)

Thanks for playing!

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Volume slider is now in the game! :D

I'll add a persistent volume slider sometime tonight/tomorrow :)

Thanks for the suggestion!

I've noted your suggestions for pacing-- I do agree health is a little low overall.
Thanks for the feeback!

Thanks for playing! : )

Thanks for playing! :D

Thanks for playing! : )

I've noted the issues with the controls. Thanks for the feedback!

Thanks for playing! : )

I'm relieved to hear that the AI worked!

Thanks for playing! : )

Indeed that is a pathfinding issue : (

Thanks for the feedback! :D 

I’m glad to hear that you thought the AI was good!!

Thanks for playing! : )

Ah! This is caused by A* not finding a path to the target. Will try to fix it sometime today;;;

Thanks for playing! : )

Thanks for playing! :)

Thanks for playing! I'm glad it let you relax :)

Thanks for playing! :)

There are some levels where I unintentionally allowed for trivial solutions and didn't adjust the scoring accordingly.  (Doggo bump is one of them)

...Probably the result of making the levels after pulling an all nighter...

None of the elements in code (including the dog) use any randomness. There are some cases where the dog may notice things inconsistently at low framerates though.


Thanks for playing!

I hope you enjoyed the presentation at least :)

Thanks so much for playing! :)

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Good morning! Thanks for letting me know. I have fixed the issue with the download/archive. 

The problem was that I zipped the game using a specific configuration in 7Zip that windows is unable to understand. 

I am working on the WebGL version, it may be up in 10 minutes if the build cooperates. The build did not cooperate, I'll have to look at this later.


Enjoy :)

Thanks! I'm glad you enjoyed it!

I couldn't seem to find any taxi customers, and fitting with the theme of the jam it was really difficult to get the car towards the indicator due to some modifiers. I realize my first comment didn't sound like I really appreciated it. It's a great looking game and I think you did a great job in the time given! Keep up the good work!