Thank you a lot Turn0x.
Indeed, I should have implemented a pseudo multijoueur with simulated players as some said below.
Will do so soon.
Thank you again.
Hi, thank you for your review.
I truly appreciate it.
The game has been thought to be multiplayer but unfortunately there are not enough players to experience a Real battle.
The battle system is that players capture parts of each others following a few rules :
- Heads can capture any body
- For the case of Heads vs Heads or Bodies vs Bodies, the taller player captures the more little player's parts.
And eventually, I have seen that those implementations are not well working anyway but has the jam submissions delay has passed, I am working around to make any relevant corrections very soon after the jam ends.
Also, I'm planning to soon write a devlog to show how the development happened and the challenges I faced when developing Joints.io.
Thank you again.