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Hi, thank you for your review. 

I truly appreciate it.

The game has been thought to be multiplayer but unfortunately there are not enough players to experience a Real battle.

The battle system is that players capture parts of each others following a few rules :

- Heads can capture any body

- For the case of Heads vs Heads or Bodies vs Bodies, the taller player captures the more little player's parts.

And eventually, I have seen that those implementations are not well working anyway but has the jam submissions delay has passed, I am working around to make any relevant corrections very soon after the jam ends. 

Also, I'm planning to soon write a devlog to show how the development happened and the challenges I faced when developing Joints.io.

Thank you again.

(+1)

I think it is too risky developing a multiplayer game for a game jam. I guess you could have tried to implement some king of basic enemy AI to emulate multiplayer, like it is done in some .io games - it could generate random nicknames, so the player wouldn't feel lonely )

Anyway, nice try and I think that if you keep up your work on a good battle system this game has potential.

(+1)

Thank you a lot for your advice. 

I take note for the next times :)

Thank you again !