Nope, use as you wish.
Atharva Langote
Creator of
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I've heard that eastward uses 3d lighting (don't know how's that possible) and textures are affected by lights. But still they made sprites with some basic shadows and highlights. But I think I could get a good result by adding unity 2d lights on dark scene with little ambient lighting, making lights from custom Sprite shapes and animating them and then few Effects like bloom over it. I will also try adding basic normal maps like only 5 color map for (left, right, front, top and down) direction to test if looks better.
Thank you so much man! And cool extension BTW :)
Hey, I have been searching for long time on how to achieve eastward like lighting in top-down rpg Pixelart. And never properly understood normal map approach. Can you please help me and show the quick way? I want to create believable lighting, so hand painted Normal map method, but want to save time. What tools or method should i follow
Hey! Sorry for that. I don't really have walking animations for girl and old man seen in the photo. I have just added old man/well/little boy spritesheets and aseprite files. This is all I have. The houses doesn't have animations but they are available inside folders in complete_village.aseprite in separate layers. I know this is a mess but I am working on brand new medieval village/town asset pack so stay tuned. Always open for your ideas btw :)