Super cool game, i love the concept and the music is funky, overall the game is a vibe!
Atom Interactive
Creator of
Recent community posts
Thanks for playing and thanks even more for your feedback! ill take a range indicator into consideration its going to be slightly problematic to implement since lifespan of the bullet is based on time currently but I should be able to change it to be based on distance from player global position then that would allow me to know precisely where the bullet will stop and I can make some type of indicator. I plan to implement armored enemies as well as enemies which split into multiple smaller enemies when killed as well as some others. As far as the shield goes, the stutter may be due to web based play (assuming you played the html build) but I do need to look into optimization either way.
Awesome Submission! I loved your art style and music choice, your game, like mine, gets monotonous after a while but that's just the nature of the survival type. are you planning to work on the game more after the jam or was this purely for a submission? Id be curious to see how the project develops.
Excellent sound and art choices, i could only make it to 30 but that's because i'm bad. The only recommendation i would leave is that the player and enemy feel very large in the screen space, if those were scaled down a bit it would be just a touch easier to survive. Solid asteroid type game though, i also submitted a very similar game if you care to try it out.
Welcome to Life_Init! So, you're just starting out and you've picked a fresh name for your planet...or you didn't and now you're stuck with a nice randomly generated number sequence and are now greeted with a user interface that might seem overwhelming to some. Fear Not, for this guide will steer you in the right direction to get your stockpiles filled in no time.
Mining & Farming:
![](https://img.itch.zone/aW1nLzExMjExNzQxLnBuZw==/original/9lRksp.png)
By default, these two tabs have productions available for you to get started, make sure you start the first productions on both tabs. It is best to keep these running, even when you do not need the resources or have reached the cap, this will prevent you from running out of the resource at a later time due to forgetting to start the production again.
Construction & Upgrades:
Always keep an eye on both your Construction and Upgrades tabs, these are essential to making forward progress, in the upgrade tab you will have the ability to upgrade your stockpile cap in return for stockpiled resources, similarly, the construction tab allows you to build new productions in return for stockpiled resources.
in these two tabs, you can hover over the buy buttons for a readout of resources required for the purchase of each respective upgrade.
Stockpiles:
Each Production tab will have a stockpile list of the materials gained from that tab's productions, it also shows you what your current stockpile cap is.
Additionally, Each production has a hint, which tells you what materials are taken in and outputted from each production.
Population:
(Added in patch 1.4) Creating a planet comes with a lot of responsibility, and part of that responsibility is maintaining the delicate balance between your population and your food supply, any time one goes out of whack the other is thrown off. The more people you have the faster food is used and needs resupplying, as food supplies get lower people die at a faster rate, and if everyone dies off......well, you restart the game and your save file is deleted. But you'd never let that happen.
Economy:
(Added in patch 1.4) Sell your materials for cold hard cash, Come back later and spend that cash on materials that you need.