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Atrum

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A member registered Feb 08, 2017 · View creator page →

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(7 edits)

For anyone else that obsesses about exhausting the options in things like this, a checklist for the links (the black, underlined text):

[1] watching autopsies
[2] ERROR
[3] demon
[4] CREATING DIMENSIONAL TEARS
[5] hundreds of teeth
[6] walking corpse
[7] intercepting radio signals
[8] child-like
[9] dragon
[10] too many teeth
[11] a million eyes
[12] uncountable arms
[13] tattered skin
[14] want to destroy it
[15] borrowed skin
[16] magic
[17] being of light
[18] observing space debris
[19] ascending to new levels of consciousness
[20] timeless
[21] vampire
[22] something else entirely
[23] love
[24] changeling
[25] possessive
[26] exploring anomolies
[27] ageless
[28] Death
[29] venomous
[30] recycled skin
[31] {REDACTED}
[32] werewolf
[33] ghost
[34] hunting monsters
[35] potion brewing
[36] sacrifice
[37] embroidering runes
[38] building things from memory
[39] crafting prayers to your god
[40] hungry
[41] soulless construct
[42] centaur

At least, I think that’s all of them.

If generative image AI is what you mean to specifically prohibit, it might be worth just saying that in the license text. "Artificial intelligence or machine learning projects" could be interpreted pretty broadly, especially by anyone that doesn't know anything about those topics, or who hasn't been keeping up with AI art news.

Of course, I get it if you just want to head off as many potential future problems as possible.

(Also, is there a reason you haven't updated the license text in your older projects to say anything about generative AI?)

Just had to be sure--thanks!

Do we need Tilesetter to use the tiles made in Tilesetter? Or is a .tset file just *included*?

Did you ever figure out whether this was intentional or a glitch? This happened to me also, and for a game where death can come unexpectedly and without warning, a limited number of lives is a serious dampener on fun for me.

I suppose it's kind of more tangentially related to the jam, but I'm curious what other hex packs y'all might've found that are compatible with Hex Kit?

Apart from World Champ's pack and Nate Treme's pack--and the Dungeonwave Hex Assets that are a part of the jam--the only pack I've found so far is Steven Colling's Isle of Lore Pack (https://stevencolling.itch.io/isle-of-lore-2-hex-tiles-regular).

I haven't read The Frequency, but when I was looking at the preview page with the cryptic-looking hex map of the city, my initial thought was that it was some kind of tool to keep track of where the Character was in 'tuning'. A kind of visual representation of dimensional frequency space, if that makes sense. So one of the concepts I'm rolling around right now is using hex maps to map non-physical things. I'm starting to wonder if it's one of those ideas that sounds cooler in the abstract than in any concrete implementations, though. 

So, if I'm understanding you correctly: as long as there's only 2 colors on screen at any given time, we're good? Even if, like, one room or level is red/blue, and another room/level is green/black, for example?