sorry, dumbnot
Attackeh
Recent community posts
1. Invincibility frames are nonexistant! If you get hit while in between at least two enemies, don't expect recovering from that. Getting your stalwart shell from wish isn't a good idea! You also should be knocked back whenever hit, however this may be harder to implement
2. Enemies are a bit too unpredictable. Can't tell when they'll jump or not. Easy fix would be to add a delay before they jump and a little animation to go with it.
3. Gravity feels a bit floaty at times. I don't know if it's impossible to do but you can try slightly increasing the fall speed every frame they are in the air by a small amount, resetting whenever they touch the ground. Jumping should push the player upwards with a force of __ steadily and stop when the player lands.