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Horo Nite Solksing [fangame]

This is a fan project in homage to the upcoming Hollow Knight Silksong · By watermaaron

Feedback

A topic by Attackeh created May 26, 2023 Views: 283 Replies: 1
Viewing posts 1 to 2

1. Invincibility  frames are nonexistant! If you get hit while in between at least two enemies, don't expect recovering from that.  Getting your stalwart shell from wish isn't a good idea! You also should be knocked back whenever hit, however this may be harder to implement

2. Enemies are a bit too unpredictable. Can't tell when they'll jump or not. Easy fix would be to add a delay before they jump and a little animation to go with it.

3. Gravity feels a bit floaty at times. I don't  know if it's impossible  to do but you can try slightly increasing the fall speed every frame they are in the air by a small amount, resetting whenever they touch the ground. Jumping should push the player upwards with a force of __  steadily  and  stop when the player lands.

Developer

Hey thanks for the feedback, 

1. After getting hit, you only have 0.5s of invincibility. I don't remember where but I believe Team Cherry mentioned that they were gonna make Silksong more fast-paced, i.e. you can lose health really quickly, but can also regain health just as fast.  But I have just added a difficulty option, which has a longer invincibility. Also I believe there is knock back when you get hit but after the freeze frame. 

2. I'll see what I can do about making Stuart's jump more telegraphed.

3. Honestly, I noticed that Hornet is really floaty too. However, I'm not too sure how to fix that.