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ATTACK MOUNTAIN

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A member registered Dec 04, 2016 · View creator page →

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Should have replied to this a looooong time ago, but anyone reading this: this bug was fixed a couple years back. Sorry about that!

(1 edit)

Greetings and thanks for reaching out!

!!!SPOILERS AHEAD FOR OTHER PEOPLE PLAYING THANKS!!! Think of the long-haired indestructible badass as this game's Nemesis; if you don't see a boss health bar when he shows up, run. If you trigger his boss battle (which you will do as you advance through the mission), that's a different story.

If you're talking about how to actually beat the boss, use the metal boxes scattered around the room for cover, and roll profusely when he begins to charge. If he jumps into the air, keep moving and stay away from metal boxes, since if he lands on them he sends them flying with enough force to kill you.

Happy gunning! EDIT: Oh, and to answer your other question, they're exactly the same.

ATKMTN

Yup! Both versions up to date.

https://attackmountain.itch.io/quack-attack-1985-turbo-dx-edition

https://attackmountain.itch.io/the-grey-man

Yo! Must have missed this one. This is just a tough boss fight, you have to really pummel the chopper with bullets. Drive forward and backward on the road along the allotted area, and time your movements passing beneath the chopper between each volley of bullets. Avoiding gunfire is easier from the back of the chopper so try and keep most of your time behind it, when you're in front it'll use its vulcan gun. Keep your velocity up by staying constantly on the move - if you slow down it's harder to control your vehicle. We know all this advice is super late but hopefully it was still helpful! Cheers bud!

-ATKMTN

WELCOME BACK BUD

This game is mind-blowing.

Spectacular <3

Hey there!

To delete your save, press the X key on your keyboard while you're on the main menu (the one with the Grey Man logo + the mandala). A prompt beneath the other menu actions at the center-bottom of the screen will ask you to press Y to confirm before deletion.

Have fun!

-ATKMTN

Thanks for letting us know - we've tested on several Windows 10 machines at this point and haven't been able to reproduce the issue. We'll keep trying and let you know what we turn up. If you think of anything else in the meantime that might help us reproduce this problem drop us a line!

-ATKMTN

Hey! Sorry to hear that, never something we want to hear.

Mind telling us what OS you're using?

-ATKMTN

Hey there! Sorry you're experiencing issues but the good news is we can probably help with that.

While in the Craft, using A and D will navigate between different fast travel points in the Park. (It only cycles through those that are unlocked.) Pressing Space will initiate teleportation.

Your only option until you've unlocked multiple fast travel points is to press Space and teleport to the first one that's unlocked. You'll know everything is going according to plan when the Grey Man removes his hands from the cubes and prepares for teleportation. If Space didn't work initially on a screen with a single fast travel point unlocked, try entering the screen and hitting Space without pressing A or D beforehand.

Let us know if you're not seeing any unlocked fast travel points when you enter this screen or if hitting Space is still not working for you after trying the above.

You can also check out the included User Manual for a detailed breakdown of all the game's controls.

Happy explorations, traveler. May your future teleportation efforts be successful.

-ATKMTN

Right on, thank you! 

Again, your feedback's super appreciated. Hope you ultimately enjoyed the ride.

Cheers!

-ATKMTN

Awesome, thank you so much for that support and that positive energy, we love it. We'll let you know when we have the manpower and time on this end to localize the game and we'll see if we can team up on this!

In the meantime, stay tuned for what we're cooking up next!

-ATKMTN

Hey Pinguino! Thanks so much for reaching out. Let's get those questions answered:

SOS auto-saves at specific story points, generally after the completion of an episode. The initial design was that episodes were meant to be cleared in one shot. SOS is very much a game of mastering a small-ish chunk of content to crack open a chunk of new content. The goal's not so much to progress through an episode incrementally via frequent checkpoints, but to keep failing until you can crush the entire episode in 20 minutes.

If we redid the game today we'd add a more modern checkpoint system for sure. We may or may not have our hands full already at the moment, though...

Regarding exiting the game, press and hold the ESC key for a few seconds and the game will close.

We definitely want to revisit SOS some day in the future - and we're listening to every bit of feedback we get from all of you for when that time comes!

Oops, we got a bit ramble-y there. Thanks for supporting us, hope you'll look forward to what we're cooking up next.

-ATKMTN

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Yo! Thank you so much for the kind words and the feedback, means a lot to us.

Right now our small crew may or may not have our hands full with a new project, so we unfortunately don't have the manpower to undertake something of that scope at the moment. We will say that we love SOS a lot and want to revisit it some day in the future - and we're listening to every bit of feedback we get from all of you for when that time comes! If we add controller support, we'll reach out to you for sure.

We hope you'll continue to support our team, and look forward to what we're cooking up next. All our best!

-ATKMTN

No problem, and thank YOU for these incredibly kind words. We are very happy to hear things got resolved! Nice work. As far as localization goes, you'll definitely be the first to know if we decide to translate this game into Russian!

We make games for one reason: we want people to have fun and be happy (Okay, that might technically be TWO reasons). So to know that you've enjoyed SOS so much really does make our day.

We're deeply appreciative of your generous words and hope that you continue to enjoy our games forever. Your support is vital to indies like us. Thanks for being a fan!

-ATKMTN

Gotcha! Thanks for clarifying. We'll try and figure out what's going on. We just tried reproducing on this end and got through that moment in the Holdout with no crashes. If we can repro it and figure out what's wrong, we'll drop you a line for sure!

Sorry again, we always hate when people run into problems playing our games!

-ATKMTN

Hey! Sorry you're having trouble with the game. Could you elaborate on what you mean by the game 'taking off' on you? Do you mean that the game is completely crashing or does something else happen at that point? Thanks!

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Wow! Man, this comment got us jazzed up. Thank you for such a thorough and heartfelt review, means a lot to us that you enjoyed the game so much. It was a huge undertaking for just two people (our team size at the time) and we poured a lot into it.

All of your feedback is solid, and some of it's actually on our longstanding 'stuff to fix one day' list already! This sort of thing is invaluable to us so thank you for taking the time to write it. Can't say we know exactly when we'll be updating SOS again - as we may or may not presently have our hands full with something else wink wink - but whenever we do, this will all be taken into consideration and we'll implement as much as we can.

Keep on rolling!

-ATKMTN

:']

❤️

Done and done! Try now.

Yo! Thanks for checking us out. Sorry you're having trouble but this is definitely a tech support issue - please reach out to itch.io directly for support.

Best of luck - we hope this gets sorted out soon so that you can play!

-ATKMTN

We're in:
QUACK ATTACK 1985: TURBO DX EDITION: https://attackmountain.itch.io/quack-attack-1985-turbo-dx-edition

THE GREY MAN:  https://attackmountain.itch.io/the-grey-man

SOS: SPECIAL OPERATIVE STORIES: https://attackmountain.itch.io/sos-special-operative-stories