Really nice ps1 look! I especially like the mood and lighting in the storage area. Good audio work too, with that setting, voice recordings and some haunting piano, it reminded me of this ambient album series I really like https://www.cryochamberlabel.com/artist/ruptured-world/
Atte Okkonen
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Thanks! Figuring out how to do / can you do different stuff is kind of an interesting game in itself once you have an idea what are the things you're able to modify. You could do relatively complex environments... but since the tool is not really designed for that, managing the assets can get tricky fast.
Thank you! Yeah the main puzzle of noticing what sigil has all the right shapes is pretty obscure, especially the first time playing... but hey at least the bad ending is equally interesting/strange as the good one I think :)
Bitsy3d seems to have now some attractive new stuff like fullscreen view and custom resolution for images, so maybe I will try to make some kind of a successor for this in the nearish future.
Nick Breckon's playthrough will function as an official guide for now :)
https://www.twitch.tv/videos/462074713?t=00h31m15s
Thanks for playing. The ending is quite uneventful, so if you've got everything else but the melody puzzle pieces, you've seen pretty much all there is.
Thanks for playing and persevering through the initial obscurity. In the end you were playing the game really well! The punch (that happens when you try to shoot without points) is for breaking the blocks. I really also should have put the air jumping in the "instructions". I think because I saw this version so much as a WIP thing I was (subconsciously) reluctant to put time into guiding new players.
(The current music is great but gets quite repetitive soon so that's why also the 'H' mute button is useful :))
The feedback about the harshness of exploding when going over the limit was interesting. I like how getting full can suddenly turn the area super oppressive and dangerous. But I probably will try to think some ways to soften that. Tom Francis wrote on his blog sometime how a wider spectrum of failure is usually better than a binary success/fail.