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Augthein

28
Posts
3
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7
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A member registered Mar 31, 2016 · View creator page →

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If you guys want to make a team I'm up for it, I'm a programmer with experience in Gamemaker A Year's Tale, I also make games on Unity, you can check my last entry for a jam Shout Temple. Right now I'm making a top down extraction like game with a twist on the genre setting on GDevelop5 (I like the concept of building games fast). Just call me on Discord @augthein, or message me here.

An artist on the team would be AWESOME.

That looks like IK dynamic animation, love those, I'm just postponing a project to use it. Really like it

I'm trying to build everything up to train a little bit and get out of my confort zone, a lot of my last projects was made with pre made gfx. I mean dont get me wrong, I have the "Dont reinvent the wheel" on my bones, but I was too confortable. Hope my next projects will receive the fruits from this training

I was thinking the same as I was play testing after compiling it, that end also hurts my hearth, the plan was some indiana jone ending but I got sick and that slowed down the development

YEAH, the mouse was off, but I compile it with less than 6minutes on the clock, that was a close one

Just recently I started doing 3d games, but I'm still trying to get full 3d but am still stuck at the 2.5, really happy that you guys liked it

Yeah that was one of the main goals, wish I had more time to add more impact on the runes, apreciate the reply

Yeah, I'm thinking about developing it a little bit further so I can use it on my resume. And the first thing I want to upgrade is the art. As an indie dev I lack a lot about soundtrack, but I think i can make it better on this one. Thank you for your reply :))

Oh really apreciate that you liked it, I'm thinking about polishing it to be more well done than the raw state that it is

Ha really liked this one, well balance use of the graphics and the puzzle at the end was awesome

Wow I really love beat games and know how hard it is to come up with new concept on this crowded genre, and you got it love it.

I really like the concept, a shame that you got only 8 hours, wish I could have played the full version

Sim mano, vai sair, em breve studio de desenvolvimento brabo

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Oh boy I didnt know about that till rn, I still cant believe that my game made the first place. Ok my email is augustus.g28@gmail.com

About the tree, I hope it was as hard as was fun, ha Thank you for playing

you guessed rigth haha,  unfortunately Im really bad at making easy games, most of the time I ask for some fruends to play test so I can balance it, this one I didnt have the time :c The ideia also was to be a little bigger game, with enough bosses so you could choose the first ones, but well I also suck at predicting the time I would need to build the game, either way I really apreciatw your feedback, thank you

The ideia was to tweak the fire particles so it would be clear that it was charging and add some sound feedback to it, but I ran out of time :c I may add some more graphic feed too haha :) Thank you for playing

I really apreciate your feedback, well I spent a lot more time on the tree, the original idea was to be 4 bosses and the skull really need some tweak haha. Thank you for playing :)

Really apreciated the minigames, like it a lot.

Really liked the concept of the game. Nice game.

There was a long time since I played an arcade ship shooting game like that, loved the multitude of enemies. If you have some time to rate my game would apreciate it.

I just loved the art in this game, nice work. If you guys have some time, check mine too :)

It took me sometime to understand how to play it, but I liked it nice work :)
If you have some time to play my game too would apreciate it. Best of luck.

Really nice game dude

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Really like the concept of the game, going to play a lot on my free work time hahah. Also didnt know about the existence of this Pico, thank you for that

Thanks bro, I really apreciate the feedback. Maybe someday I'll finish this project, I even have an story for it.

Yes the green ones were suposed to heal anyone in their explosion radius, boy I hope I had more time to build a proper tutorial :T thank you for the feedback, since this was my first jam I hope on the next I get to fix all of those problems

Oh boy I didnt realize that it was that hard, that's always a fault in my games :T. That was the original ideia for the bolt but I havent the time to polish the weapons, I didnt even balance then, what you saw there was almost the same as the first prototype :T. But I will further polish this game, you can expect the bolt to work properly and a proper balance for the game difficulty. Really apreciate the feedback :)

I tried too hard to make it look good and forget about making it good to play ha, I have a list of things to fix in this project, just for me, this one will go to the list. Thanks for the feedback :)