Yeyey! I am looking forward to it!
Aura_Braixen4412
Recent community posts
So I had an Issue running the Revival Version of NOLF2 where certain NPCs were slowed down significantly in certain scripted animations for No real reason. This made the Unicycle Chase in the Getaway part of India unbeatable because Magnus would straight up outrun Piere and softlock the game.
Does this this version address this bug?
This is just...one for one to spyro 1 in some places...Not to mention you basically ripped (Or at the very least very painfully recreated) Krystal's Model from Dinosaur planet and slapped your own textures on it.
There REALLY isn't any gameplay aside from...collect stuff..I guess? But I would prefer if you decide to work on this, to try and actually think of something at least somewhat orginal in terms of Level Design, instead of making Environments from Spyro 1 but just worse.
Okay... I got a chance to play this and...it's good and it has definite Promise. BUT.
There are some pretty big kinks that need to be Ironed out. First of all, the Ice Breath is Bugged and seems to not work after you Sprint like..at all. I got stuck on the fight with with Seraphine for a good bit because of that. (There's also a bug there where if you mash before the dialogue ends the game softlocks itself. But..eh.)
The other glitch that was even prevalent in the original Demo that I'm not sure if it's here too..but on certain surfaces it's WAY too easy to just fly against it and gain height and heavily sequence break the game, and speaking of the flying..I feel like there should've been a stamina Meter for it, because as it is..it feels a bit..busted as I can kind of speed through certain sections very easily...And also the flight kind of makes getting onto smaller platforms a problem as I found that I tended to Overshoot them.
Also PLEASE...PLEASE set it so you can use both Control Keys to use the Ice Breath? It seriously threw me for a loop even more than the Sprint glitch did...or heck even have it set to Left Click, as it would be a bit more convenient that moving my pinky down to hit the control key anyway.
I don't mean to have this sound like I'm shitting on this...I'm not. But..Well honestly I might wanna save my COMPLETE thoughts on the game as a whole for a Review. This is meant to bring some issues I had with the gameplay itself to attention.
Yeah! And I don't think the Pause menu is even showing up if there is one, and this error constantly pops up in the Console:
ERROR: instance_set_transform: Condition "Math::is_nan(v.x)" is true.
At: servers/visual/visual_server_scene.cpp:723
I'm playing in windowed mode with the downloaded thing from Itch.io, I have several other controllers plugged in, And I'm on Windows 10. If you need to know all of that.
Some of the animations seem to be a bit..quick. I'm talking specifically the Falling animation. I'm not saying there's anything particularly wrong with that but I would personally add either a few more frames to the animation or keep it still like I would assume the other characters have. That aside I probably should get back to this. I kind of dropped it because I wasn't sure if the Catbird sequence was nerfed.