The levels are huge! It takes a while to collect the crystals. The controls are fine but when on a platform the characters gets left behind. Good work on this platformer.
Play Experience
Meowgic 32bit Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
90's | #95 | 2.500 | 2.500 |
Fun | #103 | 2.000 | 2.000 |
Overall | #107 | 2.107 | 2.107 |
Sound | #113 | 1.714 | 1.714 |
Graphics | #113 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cute character design, but the levels felt a bit barren, but that could be fixed with some music and maybe a couple other characters or decorations like foliage and the sort.
I couldn't find everything ToT but I made it through the 3 worlds \o/ unless there were more than three portals? Has a lot of potential, great submission! :)
Cool platformer. Neat take on the theme with the portals. My mouse was stuck outside my screen but I fixed it by pausing and unpausing. The pickup chime was a bit too loud but besides that I had no complaints!
This is just...one for one to spyro 1 in some places...Not to mention you basically ripped (Or at the very least very painfully recreated) Krystal's Model from Dinosaur planet and slapped your own textures on it.
There REALLY isn't any gameplay aside from...collect stuff..I guess? But I would prefer if you decide to work on this, to try and actually think of something at least somewhat orginal in terms of Level Design, instead of making Environments from Spyro 1 but just worse.
I love the Spyro inspiration, both in the level design and visual styling. The character design is very nice, I feel like this has a lot of potential. A couple things off the bat that would make the game better, in my opinion at least, that wouldn't be difficult to implement: bring down the specularity of the textures on the character, bring down the volume of the gem collect sound, bring the camera back a bit, increase the gravity and jump force, and lock the cursor. I think reducing the size of the bigger empty areas would be nice for brevity's sake, unless you want the grandiose feeling. Also, adding another movement option, like a glide or a dash (or both!), would make the base movement feel much more rewarding. I loved this for a jam game, though, great work!
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