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aura

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A member registered Sep 26, 2020 · View creator page →

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oh interesting, i just tried it again and it works now. the only thing that changed between them other than you changing the embed size is what window manager (also linux of course) i was using, so that might be it? i was in sway, before, but trying river right now.

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fullscreen doesn’t work :( trying to play it non-fullscreen isn’t the easiest either, the browser gets a bit confused at the inputs (mainly shift+rightclick). seems like an interesting game though, i think i would enjoy it if it was a bit easier to actually play. i am on firefox, i know the description says it works best on chromium but i don’t like downloading a chromium browser every time a random site or game doesn’t work perfectly on firefox.

yes, I got it, thank you! :)

Thanks, I’ll try that.

this is fantastic! just wondering, you have any suggestions about which assets to use to theme scrollbars and sliders, or are you planning on adding anything specifically for them?

super cute! just curious, what is planned for the update?

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edit: nevermind, i think i figured it out.

hi, I just bought your pack and trying to set it up. I’m just wondering what these hill tiles are for?

Great pack, btw!

Ok,thanks. I have found a palette I really like, so that should help.

I’m excited to see the kittens!

Already lots of animations, there’s not much I can’t make them do with the ones provided.

Like I said before – no pressure. I get that you’re doing this for free and you have a day job and whatnot.

this is perfect in every way. is there a specific way to do the colors? i want to make some of my own custom cats and for them to be consistent.

a couple more demand-y questions - please don’t feel like you have to do them

  1. any plans for kittens? i will need some for my game and that’s a lot of work (hence why i’m using an asset pack in the first place)
  2. more action-y animations? (run, jumping, swiping?) i’m making an rpg lol

hi, there is a 1-second cooldown between letters to differentiate between them, otherwise the game would think it's all one big one lol. The entire UI and tutorial was hacked together during an all-nighter with no internet, (I got it back half an hour before submission time ended!) so... yeah, it's not great. I definitely missed a few things.

the audio I wasn't a fan of, and i found it extremely difficult.

I genuinely had so much fun playing this that i didn't want to stop and rate it. It is a little hard to tell if the gates are open or not, and I wish it had music. Other than that, really great game!

I like the concept but wow it needs work

Make the player spell "POTION"  to use it.

yeah we thought about making them spell an item to use it, but that takes a long time that they could be actively fighting. Also, how would it know whether you're trying to fight or something else? I guess if no enemies are selected, but currently there's no way to unselect one.

Yeah thanks! We've had a few bugs plaguing us, one of them being getting stuck after defeating the walrus. I thought I fixed it right before submission time was over but I guess it's more stubborn than I thought!

this game looks really cute and i feel like it would pretty fun if there wasn't the bug where the slimes don't die. really too bad, its hard to rate a game when you can't really play it.

of course! without your art i would have been lost!

An rpg where your weapon is morse code!