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A jam submission

MorseView game page

Morse code JRPG!
Submitted by aura, Amoozed, Ploupi — 20 hours, 41 minutes before the deadline
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Morse's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#94.1364.136
Audio#453.1823.182
Overall#733.1363.136
Gameplay#732.9552.955
Visuals#762.8642.864

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Neat game.  Love the morse code idea.  Like pokemon but with spelling.  I'd love to see more of a point of where you're going as I kinda just wandered around until I found an animal.

Submitted

I really love the concept of this game, Morse code is really interesting and using it to fight is something I never would have thought of :)

Submitted

Great concept, graphics and musics. I have some problems during the battles, sometime i needed to "morse" the letter twice or more, but perharps I don't understand so well how to play (I think that's good to say on tutorial that's is necessarie to damage the animal click on then before emmiting the morse code - (tried 2 times the tutorial and I don't say this information)).  It may be impression, but there's a delay before the word be deleted?

i would be so grateful if you can give some feedback about mt game: https://itch.io/jam/boundless-game-jam/rate/1104134! Anyways thanks you for this game with this amazing idea.

Developer

hi, there is a 1-second cooldown between letters to differentiate between them, otherwise the game would think it's all one big one lol. The entire UI and tutorial was hacked together during an all-nighter with no internet, (I got it back half an hour before submission time ended!) so... yeah, it's not great. I definitely missed a few things.

Submitted

Really cool game, I love the concept and the art was really cool. The tutorial was not clear enough for me but I managed to figure it out. Great job!

Submitted

Really cool concept I don't know mores code and the combat doesn't seem to be working but great idea. but if you don't mind checking my game out feedback would really be appreciated.

Developer

I don’t think you read the tutorial, but if you hover over a letter, it shows the Morse code for it. 😅 hope this helps

Submitted

Not really sure if I'm doing something wrong, but I cannot figure out how to combat. I've read the tutorial 3 times and have spent 10 minutes clicking/holding based on what the letter's morse code is and it just doesn't seem to be working. Not sure if it's a browser issue or what. Love the concept and will attempt to try again later (and rate).

Developer

basically, you hold down space or click(based on what you chose in settings). There is a progress bar over the player that fills up while the button is held. completing it registers a space, and if you don't, it registers a dot. after you finish typing a letter, wait one second for the game to take in the morse and display it on the screen. You must have selected the animal first, so you target whatever animal has a red border around them. I really hope this helps. I think we should probably flesh out the tutorial when we continue development of this game. thankyou for the feedback, though :D

Submitted (2 edits)

Ah, I figured it out! Thanks! I didn't realize I needed to select when there was only 1 enemy. I was also trying to slam each letter consecutively without giving it a space (1-second to register). Really love this concept and I really hope you polish this up and make it into something. I see a lot of potential with this concept.

My recommendations: When selecting a target, display their information either at the top or center of the screen. Show each letter's Morse code (instead of the one at a time). Remove the ability to click/use your potions. Make the player spell "POTION"  to use it. Stick with that core mechanic and keep building on it.

Edit: And try and give a live feed of what the player has currently done. As they (dot) or (dash), throw it somewhere on the screen so they get some visual feedback.

Developer

Regarding the spelling of potions, we have considered something like that. However, after the jam, we decided that we would expand the game. That would mean things like enemies dropping coins, adding a shop, and more items. We have thought about spelling potion, but decided against it. I think that maybe when using an item, depending on the quality of it, you must enter a random set of letters. (to use a small potion, spell "qre". to use a medium potion, spell "abaz") what are your thoughts

Developer
Make the player spell "POTION"  to use it.

yeah we thought about making them spell an item to use it, but that takes a long time that they could be actively fighting. Also, how would it know whether you're trying to fight or something else? I guess if no enemies are selected, but currently there's no way to unselect one.

Submitted

So, imagine this: you select a healing potion (much like the way you select enemies), the word "MEND" pops up. You take the time to spell out this word for a benefit. The risk/reward factor creates more player agency. It gives them a choice. If they wait until they're too low before they use the healing potion, they risk not getting it off in time. Other effects can work the same way, "BOMB" gets rid of 1 letter from each enemy. "CURE" removes debuffs/poison from your character.

Submitted

Love it but  I don't know how to collect and use potions :|

Developer

potions in this release are 10% drops. after a lot of feedback, we decided that 25% was a better number. and if we decide to continue the development of this game, we might make animals drop coins and add a shop. what are your thoughts on that decision?  

Submitted

Great. You can buy stuffs with that. And I think you can check and make it's easier to realize the morse words. Maybe it's too long to detect and sometimes I don't know I make it or not. You can add more effects too.

--. --- --- -.. ....... --. .- -- .

Submitted

Loved it! Please continue! 

Submitted

This game makes me UWU. Great job. I think that adding a walrus was a genius move <3

Developer

translate morse from french to englis :)

Submitted

So cool!

Submitted

this is a really creative idea and take on the theme! I had a couple of bugs in the webGL version. I got stuck on the tutorial and couldn't proceed and after I beat the Walrus, it frozen and I couldn't continue. If you polish this up a bit, you'd have a cool little game here! Good work!

I'd appreciate it if you could play/rate my game as well! :)

Developer(+1)

Yeah thanks! We've had a few bugs plaguing us, one of them being getting stuck after defeating the walrus. I thought I fixed it right before submission time was over but I guess it's more stubborn than I thought!

Submitted

I also thought about using morse but went for something different then.
Your take on this is really good. I dropped olny 1 small potion and ran into an 3 x 5 letter animal fight which ended my run kinda unspectacular^^"
But it's really fun - well done =D

Developer(+1)

I think that we might need to bump up the potion drop rate to like 20 or 25%. It was a late addition, so we didnt have musch playtesting to do.

thanks for the feednack  though!

Developer

This was the first game jam I participated in. It was a lot of fun! Thank you for letting me be on your team :)

Developer

of course! without your art i would have been lost!