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auran_vesdranor

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A member registered Dec 13, 2020

Creator of

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Small Bug, quick to fix (probably): When you first load in, no item in the selection bar is selected.

So for example if you create a new world, break a block and want to place it again, you first have to press 1 or scroll to be able to place it again.

Additional finding: If you enclose a light source and place a half slab in front of it you see the light of the light source, but it doesn't propagate, because it sees a block in front of it.

Until you find a way to propagate light around half-slabs, it's probably the easiest way to declare half-slabs translucent similar to glass

I think I found an issue with the rendering of luminescent blocks:

If you place these at different distances from the player, they look very different from each other. Even if they are just next to each other.

The reason, if I had to guess, is that you assume that light travels only a certain distance. However, that's an inaccurate simplification:

If you stand on an open field, you can see a light-up torch quite far. However, that's different for the surrounding area.

So it makes sense to light surrounding blocks depending on how far they are away from the light source, but not for the light source itself.

Git LFS wäre da mein Tipp. Ich lass mal zwei Links hier vielleicht hilft es ja dafür oder für zukünftige Projekte:

https://thoughtbot.com/blog/how-to-git-with-unity

https://unity.github.com/

Der Erste ist ein Guide, der Zweite ist ein Plugin für Unity welches dir die Arbeit abnimmt.