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AurelWu

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A member registered Aug 07, 2017 · View creator page →

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Glad to hear it was helpful and loooks intriguing. Could you be so kind and inform me when the game is released?

I was too tempted to check if it is as simple as I hoped, I didn't test it thoroughly just created a map with different scales but that worked and as hopefully everything in the library is using HexConverter to convert between tile coordinates and world/cartesian coordinates if that works everything should work. Just replace your HexConverter.cs with this here:  https://pastebin.com/eCr0kTJ4 There is a new static SetScale Method which you need to set once and then it might all just work.

I think all you would need to do is to add a scaling factor as parameter to most methods in  the Hexconverter Class. So if you want 50cm tiles for example, you need to multiply all the cartesian coordinates by 2 and that should do it (or more general by 100cm divided by your tile size). It's a bit late today to try it myself, but if this doesn't work please tell me and I'll see what I can do :-) . If it works it would also be nice to know it for sure. Glad you find it useful!

Hi, I'm loving how quickly I can build something nice looking but when I bake lightmaps in Unity it does look rather ugly. I'd appreciate any hints on how to improve that.

Hi, first of all thanks for you kind words. The Requirement for a bronze star in this level is 32, which looks like a typo to me as it is just 2 lower than 34 for Silver. As you have only 26 points you get no bronze star. 

So the game itself is not buggy but it definitely looks like I messed up with a way too high required value for bronze. 

Thanks a lot for that find, I'll change that in the next version :-)