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Austin

8
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25
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A member registered May 15, 2015 · View creator page →

Creator of

Recent community posts

Hey there Toadsanime! We'll contact you about your sort-of-maybe-kinda cool project soon :) Thanks for you interest!

Unique approach to puzzles with gravity! Some great stuff in there. Played originally at Vector con. 

Thanks for commenting about the issue! We've actually had to submit a ticket to itch, and apparently they're working on the issue. Hopefully it'll be back to normal soon!

Hey thanks! It's been a ton of fun to work on, although exhausting haha. 
Congratulations on Bombfest winning the GDEX award by the way, can't wait to give it another try. 

Thanks a ton for playing and visiting the itch page! GDEX was a blast to attend.

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Thanks for playing! I actually don't have a computer with Linux on it at the moment, so I didn't want to put up a build without having tested it. We'll make a build for linux soon! 

Don't really know how to leave a comment in reply to another. But thanks a ton for you feedback! I agree with the colors. I need to start learning what colors go well together. Holding the button currently speeds up the balls on screen, as a way to fast forward. We tried to teach this in the level "Hold To Go Fast", but as I learned fairly quickly with this game, it's really difficult to make sure players understand a concept before moving on. A valuable thing to learn! I'll check out your game and see if I have some feedback for you.

Having the same problem. Anybody know the solution?