Dual wielding doesnt seem to function normally in latest update.
Dagger offhand with 0+(16agl/2)+2xsharp+demonslaying doing 1-2 dmg on DK isnt normal.
And yes, thats with attacks that make use of dual wielding.
Demon King bugs out when using demonic power during grapples.
If you are in any sort of grapple (which the AI seemingly prioritizes above all else), such as wrestling, 69 or full nelson and she bleeds out to 0 health for the first time and uses demonic power, she breaks out of the hold resumes attacking you normally, while you are perpetually stuck in grappling mode. I just spent 11 turns on the ground, "struggle"-ing against no one, while getting attacked by her. Real shitty way to end an ironman game.
EDIT: also, Demon King has become really weird in latest updates: during ground grappling she sometimes enters a mode where she always wins every check even vs a character with 12 str/end
there are very few enemies in the game which paralyze doesnt affect. Another one is the fire elemental. The ogress, i believe it only affects after she trips and loses balance and with paralyze gutted as it is now, high agility rapier thieves are my new go-to. (takes me just under 9 sec to kill demon king)
team balance and number won hero achievements bugs:
number won hero does not show at all in progress menu
if you complete number won hero, it will show up, but team balance will disappear from progress menu
if you havent done either ach, only team balance will show up, greyed out
if you complete both ach, they *will* show up in progress
Im getting a "java.lang.ClassCastException: com.majalis.save.SaveManager$Outfit cannot be cast to java.lang.String" CTD error every time I beat the demon king in 3.11.3. on PC:
java.lang.ClassCastException: com.majalis.save.SaveManager$Outfit cannot be cast to java.lang.String
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:86)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:77)
at com.majalis.screens.VictoryScreen.buildStage(VictoryScreen.java:63)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:143)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
defend untill she starts to trip, then cast paralyze (or hypno if you cant get paralyze) . you now have around 6 turns of free actions. When she is out of the spell, repeat the same - always defend until she gets to around 2 points of stability and paralyze/hypno. If you are a warrior type, make sure to use armor crush until you break it. If you are a mage character, use oil before fire to ignore most of her magic resist. But never ultra fire - its entirely inefficient mana-to-damage wise and wastes more turns to enter the casting state.
"The level 1 hero ach wil be easier than you'd think."
Done.
3 ironman tries in total, with the successful one taking 6 minutes to complete. Go to town, ask brothel lady for gold and buy breast/reinforced/shorts, pay off the adventurer for the gem, then make a beeline for the witch and buy the cage of power. Keep an eye out for statue encounters to learn "Focus Energy" skill.
First 2 tries, i played without paralyze, taking heal instead, but for the succesful run, I nixed heal in favor of paralyze and judicious application of the defend skill
Also, it turns out that ironman versions of an ach dont unlock the normal one too.
Thanks for the detailed reply. I figured it had something to do with the particular level 3's, but all my experiments yielded a game over when i hit the lvl3 mark.
The level 1 hero ach wil be easier than you'd think. Part of what makes the mage so strong is that you need only 1 stat and line of perks to be effective. The warrior needs next to 5 times the perks and 20 times the skill points to be as effective (i only ever leveled fade away). The fact that all classes have the same amount of hp is another point for the mage.
And yes, he can wear full plate. The only thing mages cant beat reliably is the fire elemental because its immune to the fire spells and even if pacified or paralyzed it keeps gaining lust which after turn 5 or 6 is an autoloss. Nothing else comes close.
I have a pure, a slutty and an ironman characters which ive done all i can think of with, but im still missing
Horse rider; Queen; Harpy wife; Locked up; Gokkun; Nursery; #1 hero.
As an aside - mage, which btw seems to be the single most broken class to play with, has "limited armor" disadv. but i havent seen anything i cant equip.