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Aaiden

13
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1
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A member registered Oct 03, 2022

Recent community posts

Day 12 I have been at work very hard and have made an number of systems such as Quest System, Fire Propagation, Gore, Ragdolls, Gunplay and map

Ragdoll Improvements Gta Styled


Some Improvements and features added!

-Added a radial menu

-Dropping weapons on death

Day 6

Some Gameplay

Day4-5

I have revamped the camera system to be alot smoother than what it was. I am revamping the damage and death system as of now and the weapon system.

(1 edit)

Day 3

Haven't done much today all I have done was get the death screen working you can see it on the trello where I will upload all of the other information. I worked on the Heads Up Display a bit I will show what i have in a couple hours.

Day 2

I have started to remake the weapon system making it easier to add weapons and such. I have added a ray cast that detects if the player is falling if he is then ragdoll. Gore has been revamped to seem more realistic. Started working on the damage system also the characters will have a sort of bleed out stage where they lay on the ground until they bleed out sort of like Red Dead Redemption 2.

Gave the game a name its: Bulletplan!

I just changed it so now you should be able to loo

Also feel free to reply to this with suggestions to it.

https://trello.com/b/qCf5bADf/open-world-game-for-devtobe

(1 edit)

Hey there! I am making a GTA open world game. I am using unreal engine 4.27.2 because i have been using it for a couple of years.