Hey there! I am making a GTA open world game. I am using unreal engine 4.27.2 because i have been using it for a couple of years.
I have started to remake the weapon system making it easier to add weapons and such. I have added a ray cast that detects if the player is falling if he is then ragdoll. Gore has been revamped to seem more realistic. Started working on the damage system also the characters will have a sort of bleed out stage where they lay on the ground until they bleed out sort of like Red Dead Redemption 2.