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AydenJM

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A member registered Aug 04, 2019

Creator of

Recent community posts

Nice, short puzzle! I really like the jump mechanic, and realizing you could do one move over the air if you were quick enough was really cool.

I managed to beat it in 29 runs my first time... is that good?

The character controller on this feels excellent, it's lots of fun to just move around and jump back and forth between walls and junk.

Very zen, nice relaxed puzzler.

Finally beat it! Took me about three tries...

This game has such great visual charm, especially in it's opening and closing scenes. The musical stinger each time you enter a room with an enemy in it got me every time. I experienced a surprising amount of drama for a battle system that was so random. I hit floor 7 with only one hit point left but managed to clear 3 enemies before finding more health... talk about close! I really just wish there was a run button.

me when the toy car shows up for the third time in a row to kill my run:

Y'know, Bryce is asleep right now but that is the exact game he showed me for reference so I'm glad to hear we were spot on!

Thanks so much for playing!

Hello fellow grid-based, dice-rolling puzzler game! :)

Just finished all your levels. A lot of them left me scratching my head for a good while, but never too long! (With the exception of the first one, perhaps. That was pretty straight forward :p) Excellent music as well!

Very silly & charming game. gg

nice

good thing i'm a bona-fide math wizard

I composed all the music myself in Ableton Live. If you're not familiar with writing music, then you'll want to be looking for royalty free music online. Here's one possible source: https://www.dl-sounds.com/royalty-free/category/game-film/video-game/ If you can't find what you're looking for here, there are countless other royalty free music sites elsewhere online, so it should just be a quick google search away.

Hey, I'm Ayden. I did all the music and music systems for this game. If you're wanting to make music/sound an important part of your game, I'd recommend getting some middleware software to help handle the audio, either FMOD or Wwise. We used FMOD; all the music runs through one FMOD Event. In the Unity Engine, a script reads the beat information from FMOD, and from there we can lead events to happen every time the beat changes, including triggering animations: https://qa.fmod.com/t/sync-game-events-to-music-beats/12111/2