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Azazel Ouroboros

6
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A member registered Mar 28, 2022 · View creator page →

Recent community posts

The game looks good!
I can't wait to see what will come next.
I did stumble upon a few bugs tho.
When you use the shop you cannot save afterwards, and I mean even when you finish going through the night, you still cannot save.
As for the others bugs, the blondie first love event, as well as the sister first lust event keep on looping, event if I have the points to unlock the next level, it shows me the first event again and again, without consuming points.
Maybe it's a consequence me choosing the ignore button after stumbling upon the shop save bug the first time?

Anyway, I wish you a wonderful day!

The games looks great!
The story and building up seems okay so far.
It is pretty bare and grindy tho, as expected of a game in its early stage.

I don't like the systematic car noise whenever moving around using the map or going to see a VIP.
The fact that the animation at the end of a game isn't skippable make it feels really slow.
The fact that gift can only be offered once to a person (yet still appear in the shop once bought), cycle daily and all bring the same amount of stars makes the grind feel heavier, that along the fact that the shop can only be reset by going to the next day, combined to the randomness of the characters schedule, all add up to that feeling.
The money factor is really easy to overcome by combining great stats and clothes, which I find appreciable, but do make leveling the different characters through work thingies a bit useless except for obtaining new outfits for them.

The strategical aspect of the game is a bit lack luster, as I pretty much have the same results while randomly spamming cards, or making use of the fact that the opponents rarely use two time the same type of card, which in my opinion isn't necessarily bad.

The phone interface feels a bit sluggish, because it requires two clicks in determined spaces to exit depending on the app you are on.
Which would make a single button to close it all smoother, or maybe simply making it so that the exit button is always at the same place, enabling double clicks.

Thank you for making such a nice looking game which feels graphically unique and warm, I can't wait to see how it develop!
This comment was made for version 0.05B

Yeah, the Shiro's heal is way better than the pesky stacking damage ability of Haru, considering that the main character is already a more than decent damages dealer. I suppose that Haru's stacking damages overlapping on her secondary ability (+3 damages after each use) throughout all the fights was meant to be?
I did manage to finish the game with her ability which enable to have better damage when her target is under 50% hp, after focusing on only leveling her up.
Sheer statistics check made me win in the end.
And sorry for not opening back the game to find the exact abilities name, looks like you strangely remember every abilities, as if you had created them or something...
Thank you for your prompt work!
I don't know how hard it is to implement in RPG MAKER, but a little statistic page could be useful for stats nerd like me, or to pin points bugs more easily by running the math.
I wish you a wonderful da- (already said that one) weekend!

There also was something that I realised mid way through, I only used the first selectable damage dealer character ability to increase dodge rate once, and it kept being active for the rest of the run. So it would either be an error in the ability description, or simply that the trigger that turn the ability effect down at the end of each fight isn't working, I believe. Thank you for your answer! You truly seem passionate about your game, and I can't wait to see the results!

Well that's a fun little game you have there!
I've stumble upon a few bugs tho, I lost against the Kitsune on my first run, and when I attended my second, I still had the random but powerful magic attacks mage in my roster, so I had three characters from the beginning.
Plus she had still every skills (pretty much all of them, except the powered up strike but use gold skill) I had bought her at the shop in my previous run.
She only had a few of her hp tho, so it was as if her respawn after having die to the final boss, had override the fact that this was a new run.
She also kept her levels from the previous run, that I had only enhanced through the fighting additional mini bosses event.
By curiosity I chose to unlock her again when reaching the third stage, and it totally reset her.
Once I had beat the Kitsune, it told me that I had unlocked the final cg, but when I tried to open it in the menu, despite showing as accessible, it immediately kicked me back to the gallery without letting me see the cg.
Anyway, I wish you a wonderful day!

You don't.
Mistakes are a part of the process as long as they are found and corrected, they are still that mistakes, not flaws.
I will stop with my word play and simply wish you luck for what seem to be an interesting project with an invested developer!
So please don't put too much pressure on yourself and enjoy the process
Oh, and by the way the music is looping when you get in and out of the shop, I only paid attention to it in the first scene so, I am not too sure how it flesh out but anyway...
Thanks for your works and efforts and I wish you a wonderful day!
Shall we create another topic thread thingie for mistakes which are not related to grammar or word plays?