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(+1)

The games looks great!
The story and building up seems okay so far.
It is pretty bare and grindy tho, as expected of a game in its early stage.

I don't like the systematic car noise whenever moving around using the map or going to see a VIP.
The fact that the animation at the end of a game isn't skippable make it feels really slow.
The fact that gift can only be offered once to a person (yet still appear in the shop once bought), cycle daily and all bring the same amount of stars makes the grind feel heavier, that along the fact that the shop can only be reset by going to the next day, combined to the randomness of the characters schedule, all add up to that feeling.
The money factor is really easy to overcome by combining great stats and clothes, which I find appreciable, but do make leveling the different characters through work thingies a bit useless except for obtaining new outfits for them.

The strategical aspect of the game is a bit lack luster, as I pretty much have the same results while randomly spamming cards, or making use of the fact that the opponents rarely use two time the same type of card, which in my opinion isn't necessarily bad.

The phone interface feels a bit sluggish, because it requires two clicks in determined spaces to exit depending on the app you are on.
Which would make a single button to close it all smoother, or maybe simply making it so that the exit button is always at the same place, enabling double clicks.

Thank you for making such a nice looking game which feels graphically unique and warm, I can't wait to see how it develop!
This comment was made for version 0.05B

(+1)

Hey, thank you so much for the in-depth feedback. Since the itchio version, there has been some improvements on some of the points you made, the gifting, the phone, and the card game have been improved and will continue to evolve if common issues and and annoyance keep popping up amongst others. Especially those core dating systems, we do make polls every once in a while to get a general feedback on what players think about x thing and if it feels okay.