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Azilorn

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A member registered Sep 10, 2019 · View creator page →

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Hi Kurts Kiwi Friend, 

Thanks for the feedback and we are so happy people on the stream enjoyed the idea. Looking back at the comments alongside it had us all smiling. 

Our initial idea was to have multiple chats at once, introducing a new chat per level, the levels each to have their own ruleset based on streamer preference. This for the jam was to result in 4 separate chats to manage all with separate actions. We ran into scope and time constraints as everyone does with jams and instead tried to hone in on a short freestyle approach on 1 chat and make it more chaotic. There are a few design flaws in the current build which need rectified to make the experience more chaotic. 

We might jump back in and add new features as you suggested our influence originally stemmed from papers please for the choice mechanic and polish it up once the voting ends. 

Funny story, the idea came from the initial chat for the GMTK announcement and the chaos that was there when the theme dropped. 

We had very similar ideas for the jam and i love the difference in direction you took. Well done! 

So happy you liked it, thanks for taking the time out to come and comment! 

I enjoyed the concept, but the implementation was not very clear. Also i found i had issues jumping some times and it was somewhat unresponsive. Towards the end i really liked some of the design choices when mixing the features together and the different routes it opened up! Congrats!

Thanks Philipp, Glad you enjoyed the game!

Loved the game, wasnt feeling it that much until the dash came into it and the timed platform puzzles started, once that happened i just fell in love. 

(1 edit)

Thanks mind hawk, all very good suggestions. There was a notification timer that played every 5 seconds at the beginning. What i believe we should have done was force that to pop up and that unlocks the task bar icons. Additionally 2 minutes before deadline we thought of having names next to the icons to indicate what they did but didn't have time to implement. 


Upon further testing post launch we had one or 2 bugs which may be why you ran into that situation. The viewers dont correlate to the total number of "chatters". Instead just the chatters sending messages is increased, so if you ban every user for example the chat will be blank. We should have added a method to produce new users but again ran out of time. 

Also the missed messages at the end of the game is actually all messages that were deleted that should have been banned as we forgot a line of code 🙄


So happy you liked the idea, we had a ton of fun doing it and for 2/3 of the team (me and paul) this was our first jam. 

Glad it emulated the chaos of a live stream chat. Next time we will make the user experience better for learning 😁