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Azozoth

2
Posts
A member registered Jun 06, 2021

Recent community posts

By all means, a solid idea.  Here are just a few suggestions, some of which I saw in the comments below already: don't let enemies spawn so close to the player either by adding a radius to block spawns or making it happen off screen, color the projectiles and the enemies using colors that stand out from the environment as its easy to just get visually confused, maybe add random objectives throughout, like destroy an object that spawns every so often to the player has a reason to leave the safer edges of the map.

Simple but very fun.  Solid concept that probably just needs more time on the generation of the levels, mostly due to occasionally getting spawn-killed, but an easy game to lose time to.