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azrabbitz

23
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A member registered May 31, 2020 · View creator page →

Creator of

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Thank you for your powerful words. Your perspective on survival and gaining insight from challenging experiences is deeply inspiring. I'll carry your words with me. Thank you for your support and deep meaning of your words.

Thank you for the warm welcome and your encouragement. I'm inspired by your support and confidence in me as I continue this journey. I loved the Vaporeon detail.

Thank you for your heartfelt support and understanding. I look forward to sharing my next build with you and am grateful for your continued enthusiasm and support. Stay safe as well!

Thank you for your empathy and understanding regarding the challenges I faced during the lockdowns. It's reassuring to know that I'm not alone in these struggles. I deeply appreciate your willingness to support future projects is incredibly encouraging. Your patience and belief in my potential as a game developer mean a great deal to me, and I look forward to the opportunity of having you playtest my future builds.

Sure. Updated a Drive Mirror.

Yes, I'm including futa. Futa with female and futa with futa.

Thank you for your comment. I will definitely consider how to address and correct the way the previous game project ended. Your suggestions are much appreciated.

Regarding your insights on the game's development, I will keep your feedback in mind moving forward. Thanks.

Thank you for reaching out, Esther.

Currently, Tessa's Fate is on an indefinite hiatus. Hiding the page from Itchio does not diminish the dedication and love I put into my work. Having been away for an extended period, I am still formulating the best approach to re-engage with you. Still pretty fresh in gaming industry, so I'll learn on the way how to do things better for you. Rebuilding confidence in my work is a journey I am committed to. I will be adjusting decisions as I progress with my work.

In the meantime, the latest build of Tessa's Fate is available on my Patreon. I invite you to visit there and explore the latest content I published for my previous project.

Your comments and interest mean a great deal to me. Thanks.

I am profoundly sorry for any disappointment caused. The pandemic affected me in unexpected ways, and I struggled to keep up with my work. I'm working on a new project now and I think you'll like it. It's something different and it embodies a fresh vision I am eager to share with you. Please feel no obligation to offer immediate support if you are not inclined to do so. Yet, it would be an honor to have you follow the project's progress, participate in its development, and share your insights. Your comments are immensely valuable to me. Thank you.

When you enter for the first time the cell section, go all left (the left door located at ground level). There's the door you need to open.

I'll modify the attack range mechanics and see how it works. Thanks for your insight!

Yes! Attack range will be modified.

How could you help me with the music?

Thanks.

Thanks for your insight! It's valuable for Tessa Fate's development.

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I'm glad you could manage to play the game! I'll use this info to improve the game performance.

I'm currently developing Tessa's Fate on Godot Engine. I used to code on Unity but, due to personal preferences, I looked for an alternative. I found Godot pretty powerful and easy to learn.

I'm glad you're enjoying the game! Indeed I'm taking inspiration from Hollow Knight. I like mystery and deepness in video games!

I'll be working on performance. For now, I've already uploaded the Web Public version on Newgrounds you can find here:

https://www.newgrounds.com/portal/view/776255

But, it's a downgraded version, tho.

Thanks for your wishes! 

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It's the only report related to your problem I've received. I wouldn't know what the problem is.

I can think about two solutions for you, right now.


1) I'll be fixing some minor bugs for the public release. This week I'll be updating the game. Please wait until the release and see if the new build works for you.

2) I'm preparing a Web Public release I'll be launching on Newgrounds. Please wait until I upload this release so you can try the game there. This build release will have not that cool graphics but will be able to show the game mechanics in general (Including the public build leads).


So if you like the idea, I can notify you about the updates by replying this conversation.

Interesting...

What version of the game are you using? (MacOS or Win)

What do you mean? The changing in key binds is done automatically.
If you're playing with a game controller, the tutorials will display keys for the controller. Same for the keyboard.

No. Maybe the tutorial isn’t clear enough. I’ll be modifying it. Thanks!

You can dash by pressing Shift key.

Ah! It’s a bug. Pressing E keyboard key in the first dialogue will crash the game. To skip dialogue press SPACE bar. If you’re using a xbox controller, press A button to skip dialogue.

I’m fixing the bug soon. Thanks for your insight!

Why is that? To beat the guard, you need to attack her ten times. The guard has 10 points of life.

Diggitox, thanks a lot for your insights!
I'll be checking the fps thing. Of course, it's valuable information.
Keep an eye on the updates. For the end of the month, I'll be updating the first level. I'll be adding the enemy corresponding lewd drawing CGI.

For the first part of the game, Tessa, the main character, will interact with humanoids and machines (the prison level).

But, in the World of Tessa, I'm planning to introduce anthropomorphic animals.

And of course! There will be NPCs! And I'm planning to introduce lewd scenes with them.

Legend, I appreciate your words!
Take your time to know the project.
I'm currently working by myself on this game, so things go slowly, but consistently.
I'm posting updates on Twitter and Discord. Don't hesitate to take a look.

Since the project is in a very early stage of development, I haven't thought about launching the game on Steam. But I have it in mind.