Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AZX3400

11
Posts
1
Following
A member registered May 27, 2017 · View creator page →

Creator of

Recent community posts

(2 edits)

Brilliant little puzzle game, well done. I've been trying to create solutions that use very little space by placing the building inside each other and ending up with a grid of nodes. 

https://imgur.com/gallery/jbA5ajM

I did isolate a bug. If you try to connect a node to one directly above it (two vertically adjacent nodes) the game crashes. I'll post the error message below. Here's a screenshot demonstrating it, the example that caused the error is on the far right.

https://imgur.com/a/Gl6gq9r

Thank you for such a great game!

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oControl:

local variable (null)(100854) not set before reading it.

at gml_Script_SpawnConnectors

############################################################################################

gml_Script_SpawnConnectors (line -1)

gml_Object_oControl_Step_0

I prefer it like this and just learning the pattern, as it is a rhythm game. having played it a few times it feels really good to have learned the pattern.

no download

doesn't launch

no compatible uploads

no files

(1 edit)

Cool idea, but the game softlocks unless the other samurai kills you twice(death button doesn't lead to try again screen), the controls listed in how to play are wrong, (you use the number keys, not click), and it's far, far too difficult.

Edit: the comments just loaded, how did ya'll beat this?

got all the way to the final room, was really confused, and scrolled down to the comments. it was at this point I realized I could shoot. rip

Edit: After replaying with my newly acquired knowledge, I actually think this would be better with no shooting and some level tweaks. Overall great game, but I felt like a lot of the rooms were either too easy or required damage boosting.

got all the way to the final room, was really confused, and scrolled down to the comments. it was at this point I realized I could shoot. rip

good concept. I would consider speeding the ball up after each bounce so horizontal moving balls don't take forever bouncing between two panels.

Hey, great game, I wanted to let you know that, at least for me, it drops input on the arrow keys a lot when I'm going fast. I've gotten to the first stamps level and these are the only keys I've noticed doing it. Also, you can just hit all three stamp buttons instead of matching to the color

That said, this is really good! You've kept me playing for half an hour and iv'e thoroughly enjoyed every moment of it. Hope to see you in the next jam.