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baardbi

36
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A member registered Sep 18, 2020 · View creator page →

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Thanks! That sounds very cool.

This tool is amazing. I have been looking for something like this for years. Thank you very much!

That's great. Thanks for the purchase. I'm actually working on a remake of Nosey Joe now, since I wasn't really happy with the first one. It will be a free download (here on itch.io) to anyone who has already bought the first game. Glad to hear that you enjoy the videos as well.

Thank you. Believe me. I want to have a Super Metroid style map in there. The main problem was lack of time. This demo was made in 5 weeks for the NESmaker Byte Off competition 2024. I am still working on something to get a map working. However, there is a dollar store map thing... If you press Select during gameplay you will get your current coordinates. The instruction manual has dedicated pages to make notes based on your current position (X and Y coordinates). By the way, what do you mean by accessibility option?

Wow! That's really cool. Thanks :)

I just installed Windows 11 on a new computer and downloaded CharPadC64Pro359. I could not save my project (the options were greyed out). Also I did not see the "Flexi-Grid Settings" under Options. At first I thought it was because I was using Windows 11. But then I tried the previous version of CharPad (3.42) and that worked fine. Could it be that there's a problem with the version you released yesterday?

Yes. It's perfect :)

Thank you so much for this new CharPad 3.40 update. It's amazing. It has made my life so much easier when working with the maps in my game.

Sorry for the confusion. I'll give you an example. Here is a listing of a few lines from my map list. Since the macOS Terminal only looks at the first number and doesn't treat numbers as values, 1 will always come before 2 (10 comes before 2).

Rooms - SubMap (8bpc, 10x8) [1,5].bin
Rooms - SubMap (8bpc, 10x8) [1,6].bin
Rooms - SubMap (8bpc, 10x8) [1,7].bin
Rooms - SubMap (8bpc, 10x8) [10,0].bin
Rooms - SubMap (8bpc, 10x8) [10,1].bin
Rooms - SubMap (8bpc, 10x8) [10,2].bin
Rooms - SubMap (8bpc, 10x8) [10,3].bin

Thank you again Subchrist for all your hard work. That's a great suggestion by MGB. I have had the same issue. I also noticed that when doing big maps, the "Export Flexi-Gridded Sub-Maps" exports numbers like this 0,11  9,12, 3,2 and so on. I need to rename the files to get them in the correct order: 00,11   09,12   03,02 and so on. If that leading zero could be added in the file names it would be very useful.

Great! Thank you for listening to feedback from the community.

I absolutely love CharPad and SpritePad. I use them a lot. There are two things that could make my life a little easier though (in CharPad):

I wish that the Flexi-Grid Settings were saved with the project file. I have to adjust these every time I open a project file. 

I also wish that there was an option to export the Flexi-Gridded Sub-Maps to one big file instead of several small ones. I have made my own script to merge these, but it's extra work every time I change the map.

Awesome! That makes me very happy. Thank you for all the work you're putting into these products. I really appreciate it.

Hello. I love both SpritePad and CharPad. Been using both for years, but recently bought the Pro versions. I was wondering if it's possible to include some plotting system for sprites in the flexi-gridded maps. Then that could be exported as a separate text file. Right now I'm making a game and I have to write down the X and Y coordinates manually for each sprite in each room in my game.

Thank you for the feedback. I appreciate it. Glad you liked it :)

I can't point out single tracks, but I love the music in Klepsydra and Rumblefest '89.

This is a very interesting game. I'm very impressed by the background graphics and sprite animations. Also I think you did a good job coming up with an original take on the story. Starting on the set of a sci-fi movie is something I would expect to see in a 90s Sierra adventure game for PC. Never seen this on NES. Good job!

Thank you for the feedback. I really appreciate it. Glad you liked it. Unfortunately it looks like there might be a few bugs in the module I'm using. Joe said that a lot of weird stuff could happen in the metrovania module. I didn't have much time to bug test before ByteOff, but both graphics and gameplay will be polished in the near future. Also I will be seriously bug hunting ;)

There are so many great games this year. I can't choose only one. I have four favorites:  Magnilo, Rumblefest '89, Klepsydra and Fox Hunt.

This is some impressive work. There are some things in here I have no idea how you pulled off.

This was a fun little platformer. Great work by SJ Games :)

Impressive. I really like the graphics, music and gameplay. Also I thought it was really funny. Great job!

Thanks for the feedback. I "cheated" a little on the warps. I made four separate warp tiles for that room ;)

Great graphics. This reminds me of Battle of Olympus and Faxanadu. Good job!

Amazing! I actually like this demo better than Maniac Mansion and Déjà Vu.

Awesome graphics. The intro was really funny and took me by surprise. Great work!

This is a very fun old fashioned arcade game. Great gameplay. good job!

This is an awesome shooter! It feels so polished and the gameplay is very smooth. I can't believe you were able to make this alongside working on all the other projects as well. Great work!!!

Glad to have you on the team. The game wouldn't be the same without the awesome music. And I'm very glad to see you got your game submitted as well.

Thank you for the kind words. I must emphasize that the awesome music was made by Patricio Pereira.

Thank you for the feedback. I'm glad you liked it, and that you noticed the non-timeless landscape.

Very original. I was really surprised by this one. Good job!

Great work! Really fun game. Reminds me of the old Sierra adventure games (same humor as well).

Thank you for the feedback. Glad you liked it. I apologize for all the bugs. There simply wasn't any more time to bug test.

Yes. I know. Thank you for the feedback. I'm wondering if some of the bugs are in the NESmaker module I'm using. If you read the manual there's a little line about this ;)