Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chaos Between Realms vr.0.0View game page

Nesmaker's Byte Off 2 Entry 2022 (Best Game and Best Narrative Award)
Submitted by Video Games United — 1 hour, 19 minutes before the deadline
Add to collection

Play game

Chaos Between Realms vr.0.0's itch.io page

Results

CriteriaRankScore*Raw Score
How would you rate this entry?#44.2784.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long have you been using NESmaker?

Over a year

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Fantastic artwork!!! Great music and it  feels like you spent some time on EQ!

(+1)

Was this all really created in one month?... just wow!

Is this a team effort or lone wolf job, because this seems like too much work for an individual, but not impossible.

Really feels like a legit NES game.

Developer(+1)

Yes, this was done in a month. The greener area which the houses were my own tile set from a game I was working on, but the mountain, cave, and organic areas was all made in a month. Including the npcs, monsters, player, and comic board, and of course the title screen.

A friend of mine Paterico Pereira help with the dash coding, sound, and music. But yeah this wasn't easy. I put hours in daily to pull it off and still didn't include everything.

Glad you liked it.

Submitted(+1)

Dude, this game is without a doubt one of my top 3 favorite submissions.  The artwork is beautiful,  the dash and combat feels great, and it has just the right amount of a "puzzle" aspect to it. Finding that last key on the final part of the demo was tough but i'm glad I took the time to search for it.  Great job!

Developer

Glad you liked it. And yeah, follow the purple stripe worm lol but I'm pleased you found the way 😅  things will be rebuilded from the ground up and hopefully add the other things I wanted. Thanks again

Submitted(+1)

Good work here, Good game awesome graphics and I like how you made Florida look like a Temperate wonderland... like I bet the girl at the Wendy's in your Florida would know how to spell Alex and they wouldnt assign me to bathroom parking lot instead of a campsite at the KOA. Little bit exposition for my tastes but I consider Final Fantasy 1 the best game in the series, so I wouldn't trust my opinion.

Developer (3 edits)

" and I like how you made Florida look like a Temperate wonderland... like I bet the girl at the Wendy's in your Florida would know how to spell Alex and they wouldnt assign me to bathroom parking lot instead of a campsite at the KOA"

You kind of lost me in your analogy. Are you referring to it this way because I mentioned about your music? The comment wasn't meant to upset you, but to be aware. Even my stuff has flaws, but I take those criticism, note it down, and make improvements the best that I can. But thanks for your comment ^_^ can't wait to see improvements for both our projects and thank you for being honest.

Submitted(+1)

Oh no, Joe and them are in Florida right? The one time I went down there to go camping they made us set our tent up beside the bathroom. Your Florida was a much better experience :-) 

Developer (1 edit) (+1)

AHHHH LMAO no actual. They aren't in Florida in my game haha Maybe I should had made it that way >_> Wow I feel stupid now (Slams his face on his desk haha)

Submitted

It was unbearably hot, so we packed up and left at like 2am found a 24hrs Wendy's and the name they put on the receipt was Alyx like I was a Half-Life 2 character or something. Your controls are really tight too, I like how this dash isn't situational like in Zelda.

Submitted(+1)

Very fun, slick control, and great graphics!

Submitted(+1)

Very impressive title. Definitely my favorite to play so far in byte off 2020. Unfortunately there are a lot of tiles I got stuck on and had to go back to a previous state (I started to save often) and there's some weirdness when you talk to people twice. But, everything else is really great. This is a gem.

Developer

Stuck how? only places you can get stuck now is if you dash up where there's only one tile which i have to fix it and make it two tiles solid away from the hud. I you got stuck in a block during transitioning stages that's the Nesmaker itself. Only two text glitches I know. One if you dash into the auto text and the other if you speak to Dale twice which is out of my hands lol
but glad you liked it :D

Submitted(+1)

Yeah it was during screen transitions, most of the time due to dashing :)

Developer

dashing areas most likely in the green areas (trees and grassy areas) i didnt have time to adjust it. But random warp placement is due to Nesmaker lol

Submitted (1 edit) (+1)

Love it so far. I got stuck after the cave part though. I collected the key, but neither the house to the north nor the house to the south will open for me.

Developer (1 edit)

If you collected the key after talking to Mr.Retro you're suppose to go back to where you saw the hole on the ground and go north. There's a locked block there for you to use the key. Always explore all areas 😉 ill put that in my notes to make some areas more noticeable.

Submitted(+1)

This is one of my favourite games of the competition so far. The dash effect is so smooth, the game's physics feel so enjoyable to play. I am impressed with the art style and animations. Love all the references to stuff we know about as well. So many little touches to appreciate. Something about shooting that gate open felt so good. I admit I did end up getting stuck several screens into the monster area, is there an end to this? I am inspired by your work and love that dash mechanic. Also interested in the snare sound in your intro music, I think it uses the noise channel but I couldn't get a snare that tight.

Developer

Hey Vufka,

Glad you enjoyed the game thus far.  You mentioned you got stuck with the enemies? Can you explain what happened? Two known factors:

1: When I designed the stages I made certain screens have one tile away from the hud. Some how at the right distance the dash forces the players hitbox to reach the hud forcing it to the other screen. I adjusted some of the areas but I ran out of time to do it to everything else.

2: If you follow the path, say you went from one screen to another and it puts in an edge you weren't suppose to be in, sadly there's nothing we can do about it now. Its a current bug in NESmaker.

Submitted

Oh, I didn't mean stuck as in a bug. I got to a cave hole in the mountain and couldn't get in, but felt like I had explored everything else. I didn't know what else to do. I did end up getting physically stuck (your option #2 in your response) going down one screen from there, but that's just because there was only one walkable tile of space before a solid, my game has a couple lingering instances of that too. 

Developer

Yeah I took note on that. Once I rebuild the game I will fix all of that. Thanks for your feed back.

Submitted

The graphics and story on this game are so great and knowing who the characters are makes it even cooler. I want to play through it, but I've had 3 attempts and haven't been able to get into Dale's house. I suspect it has to do with screen triggers from text. I will keep trying because game looks so interesting. 

Developer (1 edit)

This is Dale's House. Are you sure you're trying to go to the right house? The big mansion is "Ki's House". you wont have access to it. the same where there's another house with a manhole in the middle. That's the Sewers you won't have access to. Please read the signs :D

Developer (1 edit)

Submitted(+1)

No!! I got stuck. Still I think this has been my favorite byte off entry.  It feels very complete and you can tell you put a lot of time and attention not only into the graphics, but also the gameplay mechanics, story, and level design . I will get to the end. 

Developer

NOOO! LOL  save a lot when playing the demo. Any demo really. But don't worry there's things I will be fixing and adjusting so this doesn't happen. A lot of things I looked at it as an artist perspective and not the players. Im a gamer myself and when things didn't feel right I should had went with my gut feeling. But is a learning experience. But I am happy and grateful that people are enjoying the demo. It means a lot to me. Thank you.

Submitted(+1)

Amazing art work, that intro is great.... I'm missing something super obvious, I can't get into dales house, or anywhere?

Developer

What do you mean? All you have to do is walk up close to the door and it should let you go in. Between the character's hit box and the warp placement I guess its a little hard to align. Ill note this down to make sure it's easier for players to access the warp tile to places.
Give it a try and let me know. Glad you like the artwork though.

Submitted(+1)

I'll try it out again, I might have glitched something, when I was using the dash button at some point it just turned I to a full on run across the whole screen, which was fun to use too. 

Developer

Most likely you pressed the B button while in Auto text. I just found that bug lastnight when I was testing the game more to take notes on a rebuild.

Submitted

I did, thats it. I tried to dash through the energy alert near the beginning

Submitted(+1)

I'm an idiot.... I was right there just missed the screen, I didn't see it right near the electric fence. Really amazing graphics, animations, smooth movement... I could keep going, fantastic work!

Submitted(+1)

Man the details matter! Chaos was an engrossing experience in itself! The detail in the artwork. The care and attention and techniques used make you stare in disbelief that this is an NES game.

Developer

I am very happy to hear that you enjoyed it. This encourages me more to work harder :D

Developer (3 edits)

A few notes:

1: Do not speak to Dale again when he fixes your gear. Do Seiji's quest to be able to talk to him again. Doing so will crash the game after the text for some reason.

2: When DP says: "I need to go to the back of his neck" you need to place yourself by Alex's head until you are warped to the final stage in the Demo. I should had put another warp tile in that area to help the player hit detection.; but its there.

3: Use Mesen's Save points to back up incase any glitches may  occur. 

4. DO NOT press "B" while AUTOTEXT is active. This will break the dash for some reason. Normal NPC text is fine.

(+1)

Wow, this game is fantastic. I love the animations, they remind me of those from the SNES Final Fantasy series.

Developer(+1)

Thank you. I am glad you enjoyed it. Just because its the NES doesn't mean we have to treat it like that 80's. pixel art has grown so much.

Submitted(+1)

Wicked graphics! The title screen is magnificent.

Developer

Thank you! I didn't get the chance to do a color palette swap :D

Submitted(+1)

Awesome graphics. The intro was really funny and took me by surprise. Great work!

Developer

Thank you! I am happy that its making people smile and laugh especially a time like this.