really love the looks of this. with how many people say it's hard to fight - basically kicking and slashing 2 times is enough to go through the entire combat demo easily. maybe it's too much, but could you make the character a bit more bottom heavy? and also maybe max fullness could increase as more weight is gained.
babahoye
Recent community posts
Looks promising, the artstyle is cute! Notebook mechanic has potential, really-really like it, but right now you can just memorize an order per table and serve them much quicker than if you had to write it all down. Perhaps add more complexity to the orders, like preferences, extras for a dish or simply more orders per table?
to clarify, does that mean there will be no weight gain for mc?
I've also seen a couple folks asking if there will be any wg + there's a whole (big!) forum dedicated to it. i'd really want to see your project show up there, because i feel it would be a perfect fit considering the themes already present in the game.
Found a nasty dupe in 5.8: when i was trying to rid of some items by giving them to my companion - instead of the number in my inventory going down it went up... So basically, by opening inventory and selecting your companion at the top a menu will open with your entire inventory, by right-clicking to access quantity selection i chose max to just empty a slot, but instead the number of items got doubled
Indeed, but our character here percieves a patreon subscription as a tool to put pressure on you and is bragging about not being able to afford it, blaming their financial state, all the while they have access to internet and enough free time to browse it, so they're just a cheapskate. don't pity this self-eccentric buffoon and take care :3.