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BD

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A member registered Apr 25, 2021 · View creator page →

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Hi, sorry for the late reply, we are still working out the logistics of the cassette release, I promise I'll let you know as soon as I have more info. Really sorry it's taking so long!

Hi folks! Thanks for all the entries, so much good stuff in there!

It will take some time to sort through the submissions and organize the release but we will keep y'all posted :D

We will be contacting the participants as soon as we have a final selection.

Hope it was fun for y'all!

Cheers!

BD

totally fine, send as many entries as you want! :D

sure enough, several people contacted me to ask for more time so we’ve increased the deadline for submission until the 25th of January. I hope this gives everyone enough time to work on their songs until they are happy. Cheers!

Our winter chiptune jam will continue until the full moon on January 25th. We’ve been receiving some fantastic submissions, so please keep them coming!

thank you for your support! have fun and let me know if you have any more questions. Oh and be sure to tag me if you upload something on socials. Love to see what people come up with ;D

If using an emulator or SD based flashcart, you can just copy the .sav files somewhere else for safekeeping. To export the track as WAV you will need some other software like Audacity or a DAW to record the songs as they are performed.

Hi!

I'm having issues with the Linux version on Arch + DWM here is what appears on the console after running rad-reader-release:

» Overriding existing handler for signal 10. Set JSC_SIGNAL_FOR_GC if you want WebKit to use a different signal read themes.toml
(WebKitWebProcess:371927): Gdk-WARNING **: 21:30:45.375: The program 'WebKitWebProcess' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadMatch (invalid parameter attributes)'.   
    (Details: serial 150 error_code 8 request_code 1 (core protocol) minor_code 0)   
    (Note to programmers: normally, X errors are reported asynchronously;    
     that is, you will receive the error a while after causing it.    
     To debug your program, run it with the GDK_SYNCHRONIZE environment    
     variable to change this behavior. You can then get a meaningful    
     backtrace from your debugger if you break on the gdk_x_error() function.)

After which I just get a grey screen.

However!

The windows version seems to work fine with Wine, which probably means it will also work on macOS.

I'll try to test it later and let you know.

Best,

BD

Thanks! Sorry it took to long to reply but somehow missed the comment notification :)

I don't think I want to pursue putting it on any other store at the moment, it's already tough to keep up with feedback and updates in both social media and here and would prefer to funnel the interest to this itch.io page :)

Glad you like it and happy to hear it was easy to get started, that is one of the main goals of the project :D

I have some things planned for STEPPER, LFOs would be feasible within some constrains, though it may take a while for me to add them.

 One of the main things I will push for next version is pattern chaining so that we can have a pseudo "song mode" available, I'll see if I can incorporate your suggestion after that. If I understand you well, you would like to switch patterns or channels while on trig selection mode right? I could see that being useful, though I'm also thinking on adding a "marking" mode so that you can copy-paste multiple trigs and was thinking select + d-pad for doing that. Unfortunately the GBA has a very limited set of buttons!

After that's done I want to do a parameter UI update so that I can include a "chance" and maybe a "panning" knob per trig.

Just keep in mind these updates will probably come out slowly, this project is not fully self-sustained at the moment of writing and can't afford to make it my full (or even part) time job. 

I'm working on it when I can though and would love to push a few more updates for sure.

Cheers!

I'll be working on the CV and audio sync this weekend, you can see a taste of it here: https://merveilles.town/@bd/110423839732385870

Stay tuned!

Thank you, I hope you like it! I think LSDJ is more powerful than STEPPER at the moment, but I was going for a more intuitive user experience and a bit more of a performance mindset. Hope you have fun with it!

Thanks, it's pretty fun to work on! At the moment I'm not planning on adding sampling support but it could be something I will consider in the future.

There are two ways around it, one would be to bake the samples in the rom file, either at compile time or with an injector of sorts. The other would be to keep the samples on the save file. Both of these need extra tooling in addition to the work it's required to make it work on the sequencer side.

This can be a lot of extra work and unfortunately my time is limited and this project is not yet self-sustainable. I'll let you know if I decide to toy with this idea though.

Thank you I'm glad you like it! Sadly no, the DMG sound engine is limited and STEPPER just uses the available hardware registers. For example there are 4 bits for initial envelope values (16 possible levels) and 3 bits for envelope time (8 possible values).

If you are interested in learning more, you can check out this page for a description of the sound registers:

http://www.belogic.com/gba/index.php

Thank you! I hope you have fun with it :)