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Thank you I'm glad you like it! Sadly no, the DMG sound engine is limited and STEPPER just uses the available hardware registers. For example there are 4 bits for initial envelope values (16 possible levels) and 3 bits for envelope time (8 possible values).

If you are interested in learning more, you can check out this page for a description of the sound registers:

http://www.belogic.com/gba/index.php