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BadMustard

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A member registered Dec 26, 2020 · View creator page →

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you're welcome

good luck with your project

you're welcome

good luck with your project

use the renpy launchers Delete Persistent action to re-lock the images (and reset everything about the project)

you're welcome

Thank you.

You're welcome

good luck with your project

Look over my code and compared to your code, what did you do differently? Please.
There is now a both.rpy for to consolidate something for, well... both galleries. That has the resizer transform.

yeah, that will teach me to play minecraft PvP with my kids

thank you

the Wardrobe not found error was the absolute best. why did you have to fix it? now everybody has their clothes on all the time...

you're welcome
good luck with your project

The font while it's nice for the menu it makes the game almost unreadable (I changed it) and was able to enjoy it.

you're welcome

good luck with your project

The original Pennywise, of course

check the Independent version and you can make him go cross-eyed

IKR

(1 edit)

it took me 3 or 4 days to get the extra storage

I've heard longer, so...

getting that limit change to 4GB can take a few days!!

you're welcome

good luck with your project

it is free to use in a project that you distribute

no it's not set up like that and would probably be need to full re-write to be able to do that

grab the new file The Eyes independent where the eyes move independently of each other and can be crossed !!

I have a lot of other projects I'm working on, I don't know when I'll get back to this one.

it's just a renpy screen that you can show and hide in your script check the script.rpy and eye rotate.rpy files

you're welcome

are you loading a saved game?
if so where in the game did you save at?

you might have to start over or try an older saved game

https://badmustard.itch.io/advanced-renpy-phone-project-2

provided you are using the correct _msg_count it will change for that particular (message sender)/person and the only way to update that screen is to open/show it so you have to close it

you'll see...

she's the Sous Chef, and we don't like her!


I don't know if it's going to be epic... but I think it will be good!

no that's April from Chapter 15

if you have any good ideas, drop them here or on the discord server

thank you, I'm glad you enjoy the story

be sure to stick around to chapter 22 when Tina is talked out buying a 75chevy. (see what I did there) 😁

you're welcome

good luck with your project

it works, so...

you don't have to define or default persistent variables, but the renpy extension for VScode still complains about it

(1 edit)

No add that at the start of the replay area (the label that you start the replay at) add that code

label firstfall:   # <-- replay label to start the replay
    if _in_replay:  # add this and the next 3 lines of code
        $ nome_protagonista = persistent.nome_protagonista
        $ nome_landlady = persistent.nome_landlady
        $ nome_ruolo = persistent.nome_ruolo


you will have to add this to every replay label...

are you using the Replayexit screen ?

a quick fix is at each replay label add this before the Replayexit screen

label firstfall:
    if _in_replay:      
        $ nome_protagonista = persistent.nome_protagonista
        $ nome_landlady = persistent.nome_landlady
        $ nome_ruolo = persistent.nome_ruolo

can you post the replay_setup so I don't have to create sopmething for testing

(1 edit)

those lines are because you haven't used default of define for those variables, but you don't have to do that with persistent variables

did you start a new game and enter some names?

sorry I thought that was the gallery 

in the replay.rpy file find this section

        for i in range(start, end + 1):
            if renpy.seen_label(Replay_items[i].replay):
                hbox:
                    spacing maxthumbx - 20
                    xalign 0.5
                    yalign 0.1
                    text Replay_items[i].name # make the same changes as before but to this line add the colon and the outline command below it