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BadMustard

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A member registered Dec 26, 2020 · View creator page →

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you're welcome

good luck with your project

The original Pennywise, of course

check the Independent version and you can make him go cross-eyed

IKR

(1 edit)

it took me 3 or 4 days to get the extra storage

I've heard longer, so...

getting that limit change to 4GB can take a few days!!

you're welcome

good luck with your project

it is free to use in a project that you distribute

no it's not set up like that and would probably be need to full re-write to be able to do that

grab the new file The Eyes independent where the eyes move independently of each other and can be crossed !!

I have a lot of other projects I'm working on, I don't know when I'll get back to this one.

it's just a renpy screen that you can show and hide in your script check the script.rpy and eye rotate.rpy files

you're welcome

are you loading a saved game?
if so where in the game did you save at?

you might have to start over or try an older saved game

https://badmustard.itch.io/advanced-renpy-phone-project-2

provided you are using the correct _msg_count it will change for that particular (message sender)/person and the only way to update that screen is to open/show it so you have to close it

you'll see...

she's the Sous Chef, and we don't like her!


I don't know if it's going to be epic... but I think it will be good!

no that's April from Chapter 15

if you have any good ideas, drop them here or on the discord server

thank you, I'm glad you enjoy the story

be sure to stick around to chapter 22 when Tina is talked out buying a 75chevy. (see what I did there) 😁

you're welcome

good luck with your project

it works, so...

you don't have to define or default persistent variables, but the renpy extension for VScode still complains about it

(1 edit)

No add that at the start of the replay area (the label that you start the replay at) add that code

label firstfall:   # <-- replay label to start the replay
    if _in_replay:  # add this and the next 3 lines of code
        $ nome_protagonista = persistent.nome_protagonista
        $ nome_landlady = persistent.nome_landlady
        $ nome_ruolo = persistent.nome_ruolo


you will have to add this to every replay label...

are you using the Replayexit screen ?

a quick fix is at each replay label add this before the Replayexit screen

label firstfall:
    if _in_replay:      
        $ nome_protagonista = persistent.nome_protagonista
        $ nome_landlady = persistent.nome_landlady
        $ nome_ruolo = persistent.nome_ruolo

can you post the replay_setup so I don't have to create sopmething for testing

(1 edit)

those lines are because you haven't used default of define for those variables, but you don't have to do that with persistent variables

did you start a new game and enter some names?

sorry I thought that was the gallery 

in the replay.rpy file find this section

        for i in range(start, end + 1):
            if renpy.seen_label(Replay_items[i].replay):
                hbox:
                    spacing maxthumbx - 20
                    xalign 0.5
                    yalign 0.1
                    text Replay_items[i].name # make the same changes as before but to this line add the colon and the outline command below it

edit the gallery.rpy file and find this section

        for i in range(start, end + 1):
            hbox:
                spacing maxthumbx - 20
                xalign 0.5
                yalign 0.1
                text gallery_items[i].name # we will be editing this line 


and make this change


                text gallery_items[i].name # we will be editing this line: # add a colon
                    outlines [ (1, "#e9ec09", 0, 0) ] # adjust the outlines as required

after you call the screens to get the name add this 

    $ persistent.nome_protagonista = nome_protagonista
    $ persistent.nome_landlady = nome_landlady
    $ persistent.nome_ruolo = nome_ruolo

now for the fun part 

in the replay.rpy file find this section

        for i in range(start, end + 1):
            if renpy.seen_label(Replay_items[i].replay):
                imagebutton idle Replay_items[i].thumbs:
                    style "gallery_button"
                    action Replay(Replay_items[i].replay)  # make changes to this line only!!!


and make this change

action [SetVariable("nome_protagonista", "[persistent.nome_protagonista]"), SetVariable("nome_landlady", "[persistent.nome_landlady]"), SetVariable("nome_ruolo", "[persistent.nome_ruolo]"), Replay(Replay_items[i].replay)]

also the player has to have played past the label to unlock it in the replay gallery

yes that is correct

(1 edit)

replays are ended with  $ renpy.end_replay()  and can span multiple labels

you can have multiple end points for a replay as it will stop when every it hits one of them 

just be careful that they don't interfere with other replay areas 

HTH

you're welcome

good luck with your project

did you put it in the correct places in your screens.rpy file (look thought the screens.rpy from the downloaded project file to see where it should be placed)

(2 edits)

Julie,  Ichika and the MC travel to Japan to visit her father (he wants to meet her baby) at the end of chapter 16

Tina is going to be looking at a 1975Chevy Nova he will talk her out of it for his mom's Porsche can see part of it in chapter 8 when he and Sara go to wash dad's car (if you can get past staring at Sara butt (red n white striped bikini)

That's a good idea, I have been toying with the idea of getting Tina a car, and she hasn't been out there yet, giving her one of the estate cars...

you're welcome

good luck with your project